Difference between revisions of "FNPCBaseMagickaMult"

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24 bytes added ,  17:50, 13 April 2006
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imported>Limorkil
 
imported>Buckermann
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Value is multiplied by the NPC's intelligence score to determine the NPC's magicka.  NPCs do not have birth signs so this value is higher than for the player to compensate.  Setting this value higher makes magic using enemies a lot tougher, since more magicka also means faster magicka regeneration.
Value is multiplied by the NPC's intelligence score to determine the NPC's magicka.  NPCs do not have birth signs so this value is higher than for the player to compensate.  Setting this value higher makes magic using enemies a lot tougher, since more magicka also means faster magicka regeneration.
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