Difference between revisions of "Category:Building and Editing"

Jump to navigation Jump to search
1,106 bytes added ,  10:56, 11 January 2008
Full rewrite, to make this article more about general building and editing, not just world spaces and landscaping.
imported>Tiddlydum
imported>RedFault
(Full rewrite, to make this article more about general building and editing, not just world spaces and landscaping.)
Line 1: Line 1:
When the editor starts up, there are three windows displayed, the [[Object Window|object window]], the [[Cell View Window|cell view]], and the [[Render Window]].
== The Construction Set ==


When creating and editing [[Mod|mods]] with the [[The Elder Scrolls Construction Set|Construction Set]], you will primarily be concerned with three windows: the [[Object Window]], the [[Render Window]], and the [[Cell View Window]].  If you are not already familiar with the use of these three windows, you should learn about them now.  For information on the general use of the '''Construction Set''', see [[A beginner's guide, lesson 1 - The Construction Set Primer]].


'''[[:Category:World Spaces|World Spaces]]'''
=== General Mod Building ===
A typical [[Mod|mod]] building workflow involves loading a [[:Category:Cells|Cell]] from the [[Cell View Window]] into the [[Render Window]], and then adding an [[Object|object]] from the [[Object Window]] into the '''cell'''.  An '''object''' may be a simple [[Item|item]] such as a plate on a table, or something more complicated such as an [[:Category:Actors|actor]], with the ability to interact with the [[Player|player]] in a meaningful way.  For more information on creating and editing objects, see:
:*[[How To Add Objects For Sale]]
:*[[Basic NPC Creation Tutorial]] 


All cells exist in world spaces. There are two types of world spaces, interiors and exteriors. The Interiors world space includes all [[interior cells]] for the entire game. The inside of every house and dungeons are cells in the Interiors world space.


[[Exterior_cells|Exteriors]] are a checkerboard of cells that have a landscape and sky. Each square cell is 4096x4096 units. Objects that span cells are considered to be in the cell that contains the centerpoint (or pivot point) of the object. In the editor, you can see a 3x3 grid of cells, where the selected cell is in the middle.  See the [[:Category:Landscape|Landscape]] category for more info
Another common task is the creation of interior areas such as houses, shops, and dungeons. For information on these topics, see:
:*[[Interior cells]]
:*[[A beginner's guide, lesson 2 - Creating a room]]
:*[[:Category:My First Dungeon|My First Dungeon]]
:*[[My First Shop]]




'''Tutorials for Editing/Buidling:'''
Modders may also wish to edit the [[:Category:Landscape|landscape]] of an exterior cell.  Before attempting this, it is a good idea to have at least a passing familiarity with the concept of [[:Category:World Spaces|World Spaces]] and [[:Category:Cells|Cells]].  For information on this, see:
*[[:Category:My_First_Dungeon|My First Dungeon]]
:*[[Exterior cells]]
*[[:Category:Basic_Landscaping_Tutorial|Basic Landscaping Tutorial]]
:*[[Basic Landscaping Tutorial]]
*[[:Category:Child_World_Space_Tutorial|Child World Space Tutorial]]
:*[[World Space Tutorial]]
*[[:Category:Parent_World_Space_Tutorial|Parent World Space Tutorial]]
 
 
It is best to become familiar with the above building projects before attempting to create a '''quest'''.  Even the most simple of quests generally involve a little of all of the skills mentioned above.  To learn more about creating a quest, see:
:*[[Quest Design]]
:*[[A beginner's guide, lesson 4 - Anatomy of a quest, part 1]]
:*[[A beginner's guide, lesson 5 - Anatomy of a quest, part 2]]
:*[[A beginner's guide, lesson 6 - Quest Dialogue]]
:*[[A beginner's guide, lesson 7 - Using Scripts in Quests]]
Anonymous user

Navigation menu