Difference between revisions of "ForceFlee"

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34 bytes added ,  09:55, 23 January 2007
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imported>Scruggs
(organizing, adding note about stopping conversations)
imported>Scruggs
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   ForceFlee ChorrolTheGreyMare, BongondRef  
   ForceFlee ChorrolTheGreyMare, BongondRef  


Causes the actor to flee, whether or not the actor is currently in combat.  
Causes the actor to analyze its surroundings for potential threats, and flee if a threat is found.  


==Notes==
*If called with no parameters, the actor will choose where to flee and will decide when to stop fleeing in the same way that actors normally do. If there is not hostile threat to the actor, he will simply stand still for a few moments and then resume his normal AI package.
*If called with no parameters, the actor will choose where to flee and will decide when to stop fleeing in the same way that actors normally do. If there is not hostile threat to the actor, he will simply stand still for a few moments and then resume his normal AI package.


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