Difference between revisions of "Generate High resolution LOD textures"
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Generate High resolution LOD textures (edit)
Revision as of 07:19, 28 January 2007
, 07:19, 28 January 2007no edit summary
imported>Blade9722 |
imported>Blade9722 |
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</pre> | </pre> | ||
At the prompt, type the coordinates of the LOD you want to be generated (i.e 0 32 for 60.00.32.32.dds. | |||
This will generate a full 7712x7712 resolution LOD, whic you can donwsize to 4096x4096 or 2048x2048 and save as .dds | |||
= Miscellaneous = | = Miscellaneous = | ||
* Actually, all what is visible in the render window, apart from some markers, will be put in the map. By pressing shift+C you will obtain textures like Zacharot "no rocks". If you want a full control on what is visible you'll have generate custom Oblivion base BSAs, in which you put only what you like to see. | |||