Difference between revisions of "GetActiveEffectCount"
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Notes
imported>Haama (Fixed example) |
imported>Haama (Notes) |
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set NumEffects to player.GetActiveEffectCount | set NumEffects to player.GetActiveEffectCount | ||
If the player currently has 1 potion with '''Shield''' and '''Restore Health''', another potion with '''Restore Health''', and a spell with '''Shield''' and '''Drain Health''' this will return 5 (2 '''Shield'''s, 2 '''Restore Health'''s, and 1 '''Drain Health'''). | If the player currently has 1 potion with '''Shield''' and '''Restore Health''', another potion with '''Restore Health''', and a spell with '''Shield''' and '''Drain Health''' this will return 5 (2 '''Shield'''s, 2 '''Restore Health'''s, and 1 '''Drain Health'''). | ||
==Notes== | |||
*Active Effects from different sources are counted as unique Active Effects, even if they are the same. For example, a '''Shield''' effect from a potion, a '''Shield''' effect from another potion, and a '''Shield''' effect from a spell, each one will return their own magnitude. | |||
**Untested | |||
**#Do effects from the same source stack into one? That is, if a potion has 2 '''Shield''' effects, will there be 2 Active Effects, each with their own magnitude? | |||
**#Will the same spell stack? That is, if you cast a '''Shield''' spell on an NPC twice, will there be 2 Active Effects or 1? (If spells don't work that way, potions can be stacked multiple times on the player by applying it as a poison.) | |||
==See Also== | ==See Also== |