Difference between revisions of "GetActiveEffectCount"

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703 bytes added ,  23:49, 25 November 2007
Notes
imported>Haama
(Fixed example)
imported>Haama
(Notes)
Line 10: Line 10:
  set NumEffects to player.GetActiveEffectCount
  set NumEffects to player.GetActiveEffectCount
If the player currently has 1 potion with '''Shield''' and '''Restore Health''', another potion with '''Restore Health''', and a spell with '''Shield''' and '''Drain Health''' this will return 5 (2 '''Shield'''s, 2 '''Restore Health'''s, and 1 '''Drain Health''').
If the player currently has 1 potion with '''Shield''' and '''Restore Health''', another potion with '''Restore Health''', and a spell with '''Shield''' and '''Drain Health''' this will return 5 (2 '''Shield'''s, 2 '''Restore Health'''s, and 1 '''Drain Health''').
==Notes==
*Active Effects from different sources are counted as unique Active Effects, even if they are the same. For example, a '''Shield''' effect from a potion, a '''Shield''' effect from another potion, and a '''Shield''' effect from a spell, each one will return their own magnitude.
**Untested
**#Do effects from the same source stack into one? That is, if a potion has 2 '''Shield''' effects, will there be 2 Active Effects, each with their own magnitude?
**#Will the same spell stack? That is, if you cast a '''Shield''' spell on an NPC twice, will there be 2 Active Effects or 1? (If spells don't work that way, potions can be stacked multiple times on the player by applying it as a poison.)


==See Also==
==See Also==
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