This wiki is a copy of the original Oblivion CS wiki created and maintained by the UESP.net. See CSwiki:Copy Notice for more info.

Difference between revisions of "GetActorLightAmount"

Jump to navigation Jump to search
197 bytes added ,  16:48, 14 September 2007
no edit summary
imported>Raziel23x
(update)
imported>WereWolf
 
Line 2: Line 2:


'''Syntax:'''
'''Syntax:'''
(lightAmount:float) reference.GetActorLightAmout
  [''Ref.'']GetActorLightAmount
  [''Ref.'']GetActorLightAmount


Must be called on a reference to an actor. Returns a float value representing the amount of light currently shining on the reference. Higher values indicate more light. The values appear to range from 0.00 for complete darkness to 100.00 for very bright light.
Returns a float describing the amount of light falling on an actor, or 100 if the actor is not in high/medium-high process.
 
==Notes==
* Must be called on a reference to an actor.
* Higher values indicate more light: the values appear to range from 0.00 for complete darkness to 100.00 for very bright light.


[[Category: OBSE Functions]]
<!--[[Category: OBSE Functions]]
[[Category: OBSE Reference Functions]]
[[Category: OBSE Reference Functions]]
[[Category: OBSE Actor Functions]]
[[Category: OBSE Actor Functions]]-->
[[Category: Actor_Value_Functions_(OBSE)]]
[[Category: Functions]]
[[Category: Functions (OBSE)]]
[[Category: Actor Value Functions]]
[[Category: Actor Value Functions (OBSE)]]
Anonymous user

Navigation menu