Difference between revisions of "GetCombatTarget"
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Very Minor edit, changed a few words around clarifying what a solution achieved in regards to the player's combat targets.
imported>Shademe (Added methods to find PC's combat targets) |
imported>Antares m (Very Minor edit, changed a few words around clarifying what a solution achieved in regards to the player's combat targets.) |
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Returns the calling actor's current combat target. | Returns the calling actor's current combat target. | ||
Player.GetCombatTarget will always return 0 as the game cannot read the player's mind. | Player.GetCombatTarget will always return 0 as the game cannot read the player's mind.<BR> | ||
== | ''- A loose workaround for this can be done by checking the combat targets of any NPC's within a given proximity of the Player, see below.'' | ||
*To get the player's combat targets, you can either cast an AoE spell in the vicinity of the player, with the script attached to the spell could be: | ==Retrieving the Player's Potential Combat Targets== | ||
*To get the player's potential combat targets, you can either cast an AoE spell in the vicinity of the player, with the script attached to the spell could be: | |||
<pre>begin scriptEffectStart | <pre>begin scriptEffectStart |