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Difference between revisions of "GetDisabled"

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259 bytes added ,  16:01, 29 January 2008
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imported>Fella
imported>Povuholo
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'''Syntax'''
[''ObjectRefID''.]GetDisabled ''== 1''
Returns 1 if the calling object is disabled.
Returns 1 if the calling object is disabled.
==Notes==
While using 'Getdisabled ObjectRefID == 1' in a script will not give you an error when saving, it doesn't work ingame. You must use 'ObjectRefID.Getdisabled == 1' (don't switch them around).


==See Also==
==See Also==
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