Difference between revisions of "IsSummon"

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132 bytes added ,  11:04, 28 December 2009
m
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imported>Kyoma
(Initial creation with two different methodes. The second one may be better off being removed because of the many disadvantages.)
 
imported>Kyoma
m
 
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Check if the calling reference is a summoned actor or not(in this case an actor that is stored in the '''someActorRef''' variable).
Check if the calling reference is a summoned actor or not(in this case an actor that is stored in the '''someActorRef''' variable).
  Let bIsSummon := someActorRef.Call IsSummon
  Let bIsSummon := someActorRef.Call IsSummon
Or using Eval inside an if-statement
if Eval someActorRef.Call IsSummon
;It's a summon
endif


==Code==
==Code==
Line 161: Line 165:
* [[GetNumSummons]]
* [[GetNumSummons]]
* [[GetNthSummon]]
* [[GetNthSummon]]
* [[GetSummons]]
* [[GetSummoner]]
[[Category: User Functions]]
[[Category: User Functions]]


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