Difference between revisions of "Key input"
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Removal of comment - I have the answer and the comment is in itself confusing for the sake of the article
imported>HawkFest |
imported>HawkFest m (Removal of comment - I have the answer and the comment is in itself confusing for the sake of the article) |
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::That should work perfectly, thank you. As for dual swords.. I needed that too, but just planned to make sword #2 a shield (yet in the story they are both used as sheilds/weapons as needed...). If you come up with anything let me know. :) --[[User:Bky|Bky]] 17:45, 30 May 2006 (EDT) | ::That should work perfectly, thank you. As for dual swords.. I needed that too, but just planned to make sword #2 a shield (yet in the story they are both used as sheilds/weapons as needed...). If you come up with anything let me know. :) --[[User:Bky|Bky]] 17:45, 30 May 2006 (EDT) | ||
:::With the new [[:Category:Oblivion Script Extender|script extender]], you can easily detect key presses. --[[User:Cid88|Cid88]] | :::With the new [[:Category:Oblivion Script Extender|script extender]], you can easily detect key presses. --[[User:Cid88|Cid88]] | ||
[[Category: Useful Code]] | [[Category: Useful Code]] | ||
[[Category: Solutions]] | [[Category: Solutions]] |