Difference between revisions of "LOD texture fix script"
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imported>GhanBuriGhan m |
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## Select Run->Run module | ## Select Run->Run module | ||
## You now have to enter the ID / Hashcode for your textures: Its the first long number in the filename of your partials. | ## You now have to enter the ID / Hashcode for your textures: Its the first long number in the filename of your partials. | ||
## Also enter the Cell coordinates of the upper right hand cell in each of your quads. E.g. 32,32 or 0,32 or 32,0 or 0,0 for the central four quads, respectively. | ## Also enter the Cell coordinates of the upper right hand cell in each of your quads. E.g. 32,32 or 0,32 or 32,0 or 0,0 for the central four quads, respectively. The script will then execute and create a png file with your assembled texture. Repeat this for each quad. | ||
The script will then execute and create a png file with your assembled texture. Repeat this for each quad. | |||
# Go back to DDS converter, and convert the png files back to DDS, using the data/textures/landscapelod/generated folder as the output folder | # Go back to DDS converter, and convert the png files back to DDS, using the data/textures/landscapelod/generated folder as the output folder | ||
# You are done! | # You are done! |