Difference between revisions of "Landscape LOD Tutorial"

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215 bytes added ,  20:37, 29 May 2010
imported>Kienjakenobi
imported>Thepal
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==Creating the LOD Meshes==
==Creating the LOD Meshes==
In the Heightmap Editor window, go to '''File''' --> '''Generate LOD'''. There are two LOD generation options.  Quick Prototype is less accurate but takes less time to generate while Full is more accurate and slower.  Depending on the speed of your computer, generating the LOD meshes can take a long time.  On my AMD 4400+ dual core it took me about 20 minutes to generate the meshes for my worldspace.  Be patient, your computer has most likely NOT frozen although it may look like that!
In the Heightmap Editor window, go to '''File''' --> '''Generate LOD'''. There are two LOD generation options.  Quick Prototype is less accurate but takes less time to generate while Full is more accurate and slower.  Depending on the speed of your computer, generating the LOD meshes can take a long time.  On my AMD 4400+ dual core it took me about 20 minutes to generate the meshes for my worldspace.  Be patient, your computer has most likely NOT frozen although it may look like that!
(Note: There seems to be an issue with the TESCS Generate LOD function. If it is run more than once during the same session, the LOD mesh becomes corrupt. If this occurs, close the TESCS, reopen it, and try again)


This step created the actual models for the distant terrain, which is stored as a .nif file in \Data\Meshes\Landscape\LOD.  It also generated the normal maps for the terrain. These are saved as .DDS format files with an _FN suffix in the file name and are saved in \Data\Textures\landscapelod\Generated\.
This step created the actual models for the distant terrain, which is stored as a .nif file in \Data\Meshes\Landscape\LOD.  It also generated the normal maps for the terrain. These are saved as .DDS format files with an _FN suffix in the file name and are saved in \Data\Textures\landscapelod\Generated\.
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