Difference between revisions of "Leveled Creature"

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4 bytes added ,  12:40, 15 May 2009
imported>Dev akm
(→‎Notes: problems with Chance of None)
imported>Dev akm
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* All scripts and AI packages of NPCs are always overridden by the Creature Template.  If the Creature Template is blank, the script and AI packages of any generated NPC will also be blank.  
* All scripts and AI packages of NPCs are always overridden by the Creature Template.  If the Creature Template is blank, the script and AI packages of any generated NPC will also be blank.  


* The '''Chance of None''' system is flawed. The Oblivion random number generator (including getrandompercent only seems to run once during the OnLoad phase. If you have a bunch of spawn points that all have a '''Chance of None''', this means you'll often end up with an "all or none" situation (i.e., either no enemies spawn at all or they all spawn).  
* The '''Chance of None''' system is flawed. The Oblivion random number generator (including [[GetRandomPercent]] only seems to run once during the OnLoad phase. If you have a bunch of spawn points that all have a '''Chance of None''', this means you'll often end up with an "all or none" situation (i.e., either no enemies spawn at all or they all spawn).  


[[Category:Creatures]]
[[Category:Creatures]]
[[Category:Leveled Lists]]
[[Category:Leveled Lists]]
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