Difference between revisions of "Leveled Creature"

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380 bytes added ,  17:05, 27 December 2009
imported>Dev akm
imported>Thalassicus
 
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* All scripts and AI packages of NPCs are always overridden by the Creature Template.  If the Creature Template is blank, the script and AI packages of any generated NPC will also be blank.  
* All scripts and AI packages of NPCs are always overridden by the Creature Template.  If the Creature Template is blank, the script and AI packages of any generated NPC will also be blank.  


* The '''Chance of None''' system is flawed. The Oblivion random number generator (including [[GetRandomPercent]]) only seems to run once during the OnLoad phase. If you have a bunch of spawn points that all have a '''Chance of None''', this means you'll often end up with an "all or none" situation (i.e., either no enemies spawn at all or they all spawn).  
* The '''Chance of None''' system is flawed. The Oblivion random number generator (including [[GetRandomPercent]]) only seems to run once during the OnLoad phase. If you have a bunch of spawn points that all have a '''Chance of None''', this means you'll often end up with an "all or none" situation (i.e., either no enemies spawn at all or they all spawn).
 
:To avoid this problem, create an actor using an invisible NIF and zero health (will die immediately when the cell is loaded, and deleted when the cell resets). Include this 'dummy' actor in your leveled list to simulate a chance of none.
 
:For example, a leveled list with 3 skeletal guardians and 1 dummy actor will have a 75% chance of a "real" spawn and a 25% chance of none.


[[Category:Creatures]]
[[Category:Creatures]]
[[Category:Leveled Lists]]
[[Category:Leveled Lists]]
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