Difference between revisions of "Category:Creatures"

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18 bytes added ,  20:00, 4 April 2006
Few CR's for beter readability
imported>Simetrical
m (Typo)
imported>Vvenaya
(Few CR's for beter readability)
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*'''ID:''' Form ID of the object
*'''ID:''' Form ID of the object
*'''Name:''' Display name for the object
*'''Name:''' Display name for the object
*'''Script:''' Active script for all references of this object. Select the elipses marks (...) to edit or view the script.
*'''Script:''' Active script for all references of this object. Select the elipses marks (...) to edit or view the script.
*'''Type:'''
*'''Type:'''
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*'''Weapon & Shield:''' Checkbox for whether or not the creature uses a weapon and/or a shield
*'''Weapon & Shield:''' Checkbox for whether or not the creature uses a weapon and/or a shield
*'''Level:''' The level of the creature, used to determine it's resistance to certain Illusion spells. If PC Level Offset is checked, this becomes the offest (positive or negative) from the player's level.
*'''Level:''' The level of the creature, used to determine it's resistance to certain Illusion spells. If PC Level Offset is checked, this becomes the offest (positive or negative) from the player's level.
*'''PC Level Offset:''' Checkbox for making the creature leveled. Activates the Calc Min and Calc Max boxes. Changes the Health, Spell points, Fatigue, Combat, Magic, Stealth, and Attack Damage into level based multipliers.
*'''PC Level Offset:''' Checkbox for making the creature leveled. Activates the Calc Min and Calc Max boxes. Changes the Health, Spell points, Fatigue, Combat, Magic, Stealth, and Attack Damage into level based multipliers.
*'''Calc Min:''' The minimum level the creature is allowed to be if PC Level Offset is checked. Values of less than one are presumed to be one.
*'''Calc Min:''' The minimum level the creature is allowed to be if PC Level Offset is checked. Values of less than one are presumed to be one.
*'''Calc Max:''' The maximum level the creature is allowed to be if PC Level Offset is checked. Zero is defined as unlimited.
*'''Calc Max:''' The maximum level the creature is allowed to be if PC Level Offset is checked. Zero is defined as unlimited.
*'''Combat Style:''' Selects a combat style.
*'''Combat Style:''' Selects a combat style.
*'''Death Item:''' When the creature dies, an item from this leveled list is placed in the creatures inventory.
*'''Death Item:''' When the creature dies, an item from this leveled list is placed in the creatures inventory.
*'''Nif file:''' The skeleton mesh used by this creature.
*'''Nif file:''' The skeleton mesh used by this creature.
*'''Movement:''' Checkboxes for all the varieties of movement the model can perform. There must be a corresponding animation for the movement type.
*'''Movement:''' Checkboxes for all the varieties of movement the model can perform. There must be a corresponding animation for the movement type.
*'''Miscellaneous Flags:'''
*'''Miscellaneous Flags:'''
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