Difference between revisions of "Category:Creatures"

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208 bytes added ,  20:18, 24 October 2008
Additional stuff.
imported>Relax and Play
(Added notes.)
imported>Relax and Play
(Additional stuff.)
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*Creatures appear to only use the blocking function when they are equipped with a weapon or shield; when fighting hand to hand, they will not block.
*Creatures appear to only use the blocking function when they are equipped with a weapon or shield; when fighting hand to hand, they will not block.
*Even if a creature is essential, the game will still give the loot menu, as the game was not designed to support essential creatures. (Does not appear to harmfully change gameplay.)
*Even if a creature is essential, the game will still give the loot menu, as the game was not designed to support essential creatures. (Does not appear to harmfully change gameplay.)
*The only creature in the giant category is Mehrunes Dagon. (This holds true even in Shivering Isles.)
*The only creature in the giant category is Mehrunes Dagon. (This holds true even in Shivering Isles.) The editor ID for it is 'CreatureMehrunesDagon'. There is also an actor in the Daedra category named 'TestMehrunesDagonSkeleton' which appears to be a rough duplicate of Mehrunes Dagon in the Giant category.


[[Category:Actors]]
[[Category:Actors]]

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