Difference between revisions of "Category:Creatures"

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372 bytes added ,  02:43, 1 November 2008
Made notes about horses
imported>Relax and Play
imported>Relax and Play
(Made notes about horses)
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|-
|-
|Horse
|Horse
|Can be activated and ridden
|Can be ridden
|-
|-
|Humanoid
|Humanoid
|Not used
|Only 2 actors are such
|-
|-
|Undead
|Undead
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*Even if a creature is essential, the game will still give the loot menu, as the game was not designed to support essential creatures. (Does not appear to harmfully change gameplay.)
*Even if a creature is essential, the game will still give the loot menu, as the game was not designed to support essential creatures. (Does not appear to harmfully change gameplay.)
*The only creature in the giant category is Mehrunes Dagon. (This holds true even in Shivering Isles.) The editor ID for it is 'CreatureMehrunesDagon'. There is also an actor in the Daedra category named 'TestMehrunesDagonSkeleton' which appears to be a rough duplicate of Mehrunes Dagon in the Giant category. (With differences, I.E. the Dagon in the Daedra category has only 50 fatigue, spell points, and has 50 personality.)
*The only creature in the giant category is Mehrunes Dagon. (This holds true even in Shivering Isles.) The editor ID for it is 'CreatureMehrunesDagon'. There is also an actor in the Daedra category named 'TestMehrunesDagonSkeleton' which appears to be a rough duplicate of Mehrunes Dagon in the Giant category. (With differences, I.E. the Dagon in the Daedra category has only 50 fatigue, spell points, and has 50 personality.)
*Of the categories of creatures, the Horse category is arguably the strictest (The Giant and Humanoid category may also have strict demands), as it by default expects certain qualities from the model, meaning when a model that doesn't have the expected qualities is categorized as a horse, an error may occur. (One such being that typically the Body file doesn't appear.)


[[Category:Actors]]
[[Category:Actors]]

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