Difference between revisions of "Category:Creatures"

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*Disposition and creatures: The disposition formula for NPCs includes things like the player's fame or bounty. Those aspects do not apply to creatures. They use a pure personality and faction calculation to determine dispostion:
*Disposition and creatures: The disposition formula for NPCs includes things like the player's fame or bounty. Those aspects do not apply to creatures. They use a pure personality and faction calculation to determine dispostion:
  (Creatures Personality * .75) + (Other Actor's Personality * .25) + [[:Category:Factions|Interaction Relation]].
  (Creatures Personality * .75) + (Other Actor's Personality * .25) + [[:Category:Factions|Interaction Relation]].


*Certain creatures appear to never block under any circumstances, even when their combat style would suggest otherwise, while others do, regardless of weapons equipped or animations present.
*Certain creatures appear to never block under any circumstances, even when their combat style would suggest otherwise, while others do, regardless of weapons equipped or animations present.


The reason behind this is the naming convention that the game requires to be followed; in the case of block animations, the name for block animations must be ''block.kf'' and ''blockhit.kf''. Mudcrabs, Goblins, and Skeletons all have appropriately named block animations, while Clannfears do not, meaning unless one knows how to configure the game's animation system, they will never block.
The reason behind this is the naming convention that the game requires to be followed; in the case of block animations, the name for block animations must be ''block.kf'' and ''blockhit.kf''. Mudcrabs, Goblins, and Skeletons all have appropriately named block animations, while Clannfears do not, meaning unless one knows how to configure the game's animation system, they will never block.


*The only creature in the giant category is Mehrunes Dagon. (This holds true even in Shivering Isles.) The editor ID for it is 'CreatureMehrunesDagon'. There is also an actor in the Daedra category named 'TestMehrunesDagonSkeleton' which appears to be a rough duplicate of Mehrunes Dagon in the Giant category. (With differences, I.E. the Dagon in the Daedra category has only 50 fatigue, spell points, and has 50 personality.)
*The only creature in the giant category is Mehrunes Dagon. (This holds true even in Shivering Isles.) The editor ID for it is 'CreatureMehrunesDagon'. There is also an actor in the Daedra category named 'TestMehrunesDagonSkeleton' which appears to be a rough duplicate of Mehrunes Dagon in the Giant category. (With differences, I.E. the Dagon in the Daedra category has only 50 fatigue, spell points, and has 50 personality.)


*Of the categories of creatures, the Horse category is arguably the strictest (The Giant and Humanoid category may also have strict demands), as it by default expects certain qualities from the model, meaning when a model that doesn't have the expected qualities is categorized as a horse, an error may occur. (One such being that typically the Body file doesn't appear.)
*Of the categories of creatures, the Horse category is arguably the strictest (The Giant and Humanoid category may also have strict demands), as it by default expects certain qualities from the model, meaning when a model that doesn't have the expected qualities is categorized as a horse, an error may occur. (One such being that typically the Body file doesn't appear.)


*There are only two actors categorized as 'humanoid', the first being actor being a  Spriggan (who, unless is referenced to by a quest script or summon item/spell, never appears in-game), and the second being a zombie.
*There are only two actors categorized as 'humanoid', the first being actor being a  Spriggan (who, unless is referenced to by a quest script or summon item/spell, never appears in-game), and the second being a zombie.
[[Category:Actors]]
[[Category:Actors]]
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