Difference between revisions of "Magic Effects"

Jump to navigation Jump to search
31 bytes added ,  11:35, 21 March 2006
no edit summary
imported>Bnesmith
 
imported>Kkuhlmann
Line 12: Line 12:
*'''Effect Icon:''' The icon displayed on the HUD and in the user's inventory.  
*'''Effect Icon:''' The icon displayed on the HUD and in the user's inventory.  
*'''Flags:''' The majority of these are hardcoded and presented on this screen for your information only. A few are editable.
*'''Flags:''' The majority of these are hardcoded and presented on this screen for your information only. A few are editable.
  '''Spellmaking:''' Must be checked for the effect to be available in the spellmaker.
**'''Spellmaking:''' Must be checked for the effect to be available in the spellmaker.
  '''Enchanting:''' Must be checked for the effect to be available in the itemmaker.
**'''Enchanting:''' Must be checked for the effect to be available in the itemmaker.
  '''Hostile:''' If checked, placing this effect on another actor is treated the same as hitting him with a weapon. Unless he REALLY likes you, it will start combat.
**'''Hostile:''' If checked, placing this effect on another actor is treated the same as hitting him with a weapon. Unless he REALLY likes you, it will start combat.
  '''Detrimental:''' ???
**'''Detrimental:''' ???
  '''Recover:''' If checked, when the effect expires the attribute return to their previous state. For example, Drain Attributes has Recover checked, but Damage Attributes does not.
**'''Recover:''' If checked, when the effect expires the attribute return to their previous state. For example, Drain Attributes has Recover checked, but Damage Attributes does not.
  '''Magnitude %:''' The magnitude value is used as a percentage of another value. For example, the Resist effect all have this checked. They reduce damage by a percentage as expressed by this value.
**'''Magnitude %:''' The magnitude value is used as a percentage of another value. For example, the Resist effect all have this checked. They reduce damage by a percentage as expressed by this value.
  '''FX Persist:''' If checked, the visual effect on the target persists for the entire duration. Otherwise it only plays once.
**'''FX Persist:''' If checked, the visual effect on the target persists for the entire duration. Otherwise it only plays once.
  '''Self:''' Is this effect available to be cast on the caster.
**'''Self:''' Is this effect available to be cast on the caster.
  '''Touch:''' Is this effect available to be cast by touch.
**'''Touch:''' Is this effect available to be cast by touch.
  '''Target:''' Is this effect available to be cast at range.
**'''Target:''' Is this effect available to be cast at range.
  '''No Duration:''' Is the duration field available in the editor or the spellmaker. For example, Open has no duration option.
**'''No Duration:''' Is the duration field available in the editor or the spellmaker. For example, Open has no duration option.
  '''No Magnitude:''' Is the magnitude field available in the editor or the spellmaker. For example, Cure Disease has no magnitude option.
**'''No Magnitude:''' Is the magnitude field available in the editor or the spellmaker. For example, Cure Disease has no magnitude option.
  '''No Area:''' Is the area field available in the editor or the spellmaker. For example, the Telekinesis effect has not area option.
**'''No Area:''' Is the area field available in the editor or the spellmaker. For example, the Telekinesis effect has not area option.
  '''No Ingredient:''' Not available in the editor for ingredients.
**'''No Ingredient:''' Not available in the editor for ingredients.
  '''Use Weapon:''' Set on the bound weapons to indicate that the user's current weapon must be unequipped and the item associated with this effect becomes equipped.
**'''Use Weapon:''' Set on the bound weapons to indicate that the user's current weapon must be unequipped and the item associated with this effect becomes equipped.
  '''Use Armor:''' Set on the bound armor to indicate that the user's current armor must be unequipped and the item associated with this effect becomes equipped in that slot.
**'''Use Armor:''' Set on the bound armor to indicate that the user's current armor must be unequipped and the item associated with this effect becomes equipped in that slot.
  '''Use Creature:''' Set for the summon effects to indicate that an actor must be placed near the caster and forced to have packages and disposition allegiances so that it will fight for the caster.
**'''Use Creature:''' Set for the summon effects to indicate that an actor must be placed near the caster and forced to have packages and disposition allegiances so that it will fight for the caster.
  '''Use Skill:''' Allows the editor to display the skill pull down to associate a skill with that use of the effect.
**'''Use Skill:''' Allows the editor to display the skill pull down to associate a skill with that use of the effect.
  '''Use Attribute:''' Allows the editor to display the attribute pull down to associate an attribute with that use of the effect.
**'''Use Attribute:''' Allows the editor to display the attribute pull down to associate an attribute with that use of the effect.
  '''No Recast:''' Not used.
**'''No Recast:''' Not used.
  '''No Hit Effect:''' No visual effect is played on the target of this effect.
**'''No Hit Effect:''' No visual effect is played on the target of this effect.
*'''Sounds:''' The sound associated with this effect. Only one sound will play if there is more than one effect in the spell.
*'''Sounds:''' The sound associated with this effect. Only one sound will play if there is more than one effect in the spell.
  '''Casting Sound:''' The sound played at the caster when he initiates the spell.
**'''Casting Sound:''' The sound played at the caster when he initiates the spell.
  '''Bost Sound:''' The sound that travels with the effect object as it moves through the world.
**'''Bost Sound:''' The sound that travels with the effect object as it moves through the world.
  '''Hit Sound:''' The sound played when the effect hits a target.
**'''Hit Sound:''' The sound played when the effect hits a target.
  '''Area Sound:''' ???
**'''Area Sound:''' ???
*'''Constant Effect Enchantment Factor:''' This value is combined with the base cost and the soul gem size to determine the magnitude of permanent enchantments on armor and clothing.
*'''Constant Effect Enchantment Factor:''' This value is combined with the base cost and the soul gem size to determine the magnitude of permanent enchantments on armor and clothing.
*'''Constant Effect Barter Factor:''' This value is used to determine the price of an enchantment on a piece of armor or clothing.
*'''Constant Effect Barter Factor:''' This value is used to determine the price of an enchantment on a piece of armor or clothing.
*'''Visual effects:''' If the spell has multiple effects, only the visual effect for the most expensive effect is played.
*'''Visual effects:''' If the spell has multiple effects, only the visual effect for the most expensive effect is played.
  '''Effects NIF:''' The file name of the graphic effect played on the caster.
**'''Effects NIF:''' The file name of the graphic effect played on the caster.
  '''Effect shader:''' ???
**'''Effect shader:''' Shader used on spell target.
  Enchantment Effect: The effect played on the item if the effect is an enchament on a weapon or piece of armor.
**'''Enchantment Effect:''' The effect played on the item if the effect is an enchament on a weapon or piece of armor.
  '''Projectile type:''' The shape of the projectile for target effects.
**'''Projectile type:''' The shape of the projectile for target effects.
  '''Projectile speed:''' A multiplier of the base speed for the projectile.
**'''Projectile speed:''' A multiplier of the base speed for the projectile.
  '''Light:''' The light object that is carried with the projectile as it moves through the world.
**'''Light:''' The light object that is carried with the projectile as it moves through the world.
*'''Description:''' Not used.
*'''Description:''' Not used.


Anonymous user

Navigation menu