Difference between revisions of "Magic effect scripts"

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29 bytes added ,  13:05, 8 October 2008
m
→‎Notes: GameMode == ScriptEffectUpdate ''within a scripted spell''
imported>DragoonWraith
(→‎Notes: fixed the list, added note about other blocktypes)
imported>DragoonWraith
m (→‎Notes: GameMode == ScriptEffectUpdate ''within a scripted spell'')
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<li>For scripted abilities, a new instance of the script is created each time the player enters the cell with the affected actor.</ul>
<li>For scripted abilities, a new instance of the script is created each time the player enters the cell with the affected actor.</ul>
Other bizarre results have yet to be confirmed or explained. A workaround is to add a scripted item to the actor's inventory.
Other bizarre results have yet to be confirmed or explained. A workaround is to add a scripted item to the actor's inventory.
<li>Magic effect scripts are not necessarily limited to the three blocktypes above. [[MenuMode]], for example, will work, and [[GameMode]] is identical to [[ScriptEffectUpdate]].</ul>
<li>Magic effect scripts are not necessarily limited to the three blocktypes above. [[MenuMode]], for example, will work, and [[GameMode]] is identical to [[ScriptEffectUpdate]] from within a scripted spell.</ul>


==See Also==
==See Also==

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