Difference between revisions of "Category:Creatures"

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*To be able to block, creatures must have specifically named block-animations, even if the Construction Set categorizes them as block animations. (Block is the required prefix for playing the block idle animation, and Blockhit is the required prefix for the animation's namesake.)  
*To be able to block, creatures must have specifically named block-animations, even if the Construction Set categorizes them as block animations. (Block is the required prefix for playing the block idle animation, and Blockhit is the required prefix for the animation's namesake.)  


Some creatures, however, do not have appropriately named block animations, and so, will never block in-game, regardless of what their combat style says or what the block animations are categorized as.
:Some creatures, however, do not have appropriately named block animations, and so, will never block in-game, regardless of what their combat style says or what the block animations are categorized as.


Clannfears are one example of creatures with non-functional blocking animations, as their animations begin with the prefix handtohand. Because of this prefix, the game itself doesn't recognize the presence of block animations, even though the defaultclannfear combat style has a 65% chance to block. Their block animations are still categorized in the AnimGroup 'block' when viewed in the Construction Set, strangely enough, though the game itself appears to assume that handtohand equates to an attack animation. (Yet, because of its animation group, nothing seems to happen in game.)
:Clannfears are one example of creatures with non-functional blocking animations, as their animations begin with the prefix handtohand. Because of this prefix, the game itself doesn't recognize the presence of block animations, even though the defaultclannfear combat style has a 65% chance to block. Their block animations are still categorized in the AnimGroup 'block' when viewed in the Construction Set, strangely enough, though the game itself appears to assume that handtohand equates to an attack animation. (Yet, because of its animation group, nothing seems to happen in game.)


*The only creature in the giant category is Mehrunes Dagon. (This holds true even in Shivering Isles.) The editor ID for it is 'CreatureMehrunesDagon'. There is also an actor in the Daedra category named 'TestMehrunesDagonSkeleton' which appears to be a rough duplicate of Mehrunes Dagon in the Giant category. (With differences, I.E. the Dagon in the Daedra category has only 50 fatigue, spell points, and has 50 personality.)
*The only creature in the giant category is Mehrunes Dagon. (This holds true even in Shivering Isles.) The editor ID for it is 'CreatureMehrunesDagon'. There is also an actor in the Daedra category named 'TestMehrunesDagonSkeleton' which appears to be a rough duplicate of Mehrunes Dagon in the Giant category. (With differences, I.E. the Dagon in the Daedra category has only 50 fatigue, spell points, and has 50 personality.)
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