Difference between revisions of "Category:Creatures"

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436 bytes removed ,  02:06, 9 January 2009
Very much simplified blocking notes - removed unnecessary info
imported>Relax and Play
imported>Relax and Play
(Very much simplified blocking notes - removed unnecessary info)
Line 95: Line 95:
  (Creatures Personality * .75) + (Other Actor's Personality * .25) + [[:Category:Factions|Interaction Relation]].
  (Creatures Personality * .75) + (Other Actor's Personality * .25) + [[:Category:Factions|Interaction Relation]].


*To be able to block, creatures must have specifically named block-animations, even if the Construction Set categorizes them as block animations. (Block is the required prefix for playing the block idle animation, and Blockhit is the required prefix for the animation's namesake.)
*It appears to be that block animations must be named 'Block/BlockIdle' and 'BlockHit' if the creature does not possess the animations for animations other than the hand-to-hand block animations. If the animations do not follow this naming convention, the creature in question will never block when it is in-game.


:Some creatures, however, do not have appropriately named block animations, and so, will never block in-game, regardless of what their combat style says or what the block animations are categorized as.
::This is only known to hold true for Clannfears, who appear to naturally have improperly named hand-to-hand blocking animations (there are no other types of blocking animations present) - whether or not the reverse would hold true as well is unknown. (That is, it is not known if changing the name of, say, the mudcrab 'block' and 'blockhit' animations to something else would create a mudcrab which is totally incapable of blocking.)
 
::Clannfears are one example of creatures with non-functional blocking animations, as their animations begin with the prefix handtohand. Because of this prefix, the game itself doesn't recognize the presence of block animations, even though the defaultclannfear combat style has a 65% chance to block.
 
:::When viewed in the Construction Set, their block animations are still categorized in the AnimGroup 'block' when viewed in the Construction Set, strangely enough, though allows turnleft to have the handtohand prefix in the name. Why exactly this strict naming convention only seems to hold true for blocking is unknown, and whether or not this is unique to creatures (or clannfears) is unknown.


*The only creature in the giant category is Mehrunes Dagon. (This holds true even in Shivering Isles.) The editor ID for it is 'CreatureMehrunesDagon'. There is also an actor in the Daedra category named 'TestMehrunesDagonSkeleton' which appears to be a rough duplicate of Mehrunes Dagon in the Giant category. (With differences, I.E. the Dagon in the Daedra category has only 50 fatigue, spell points, and has 50 personality.)
*The only creature in the giant category is Mehrunes Dagon. (This holds true even in Shivering Isles.) The editor ID for it is 'CreatureMehrunesDagon'. There is also an actor in the Daedra category named 'TestMehrunesDagonSkeleton' which appears to be a rough duplicate of Mehrunes Dagon in the Giant category. (With differences, I.E. the Dagon in the Daedra category has only 50 fatigue, spell points, and has 50 personality.)

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