Difference between revisions of "Make character disappear"

Jump to navigation Jump to search
482 bytes added ,  08:12, 16 April 2006
no edit summary
imported>Diablerie
(Moved to Solutions category only)
imported>Kab
Line 95: Line 95:


Sure; I'd like to know.  If it doesn't work, I'll pull this off the solutions category until we know why that is, but this is a simplified version of what I'm doing in my own work, so I don't suspect you'll have any problem.  One caveat I discovered, though.  It may not happen on all video cards, but if you hit saa 0 while the shader effect is active, you'll get a strange flash on the NPC.  So - make sure the settings in your shader object cut off sharply - and be sure that the effect is entirely dead before you hit saa 0 and disable the NPC.  Good Luck.  [[User:JBurgess|JBurgess]] 23:24, 14 April 2006 (EDT)
Sure; I'd like to know.  If it doesn't work, I'll pull this off the solutions category until we know why that is, but this is a simplified version of what I'm doing in my own work, so I don't suspect you'll have any problem.  One caveat I discovered, though.  It may not happen on all video cards, but if you hit saa 0 while the shader effect is active, you'll get a strange flash on the NPC.  So - make sure the settings in your shader object cut off sharply - and be sure that the effect is entirely dead before you hit saa 0 and disable the NPC.  Good Luck.  [[User:JBurgess|JBurgess]] 23:24, 14 April 2006 (EDT)
==Silly Me==
All this complicated code and this whole time I've just been doing this.
<pre>
float alpha
short flag
begin onload
    set alpha to 1
end onload
begin ondeath
    set flag to 1
end ondeath
begin gamemode
    if ( alpha > 0 ) && ( flag == 1 )
        set alpha to ( alpha - getsecondspassed )
        saa alpha
    else
        disable
        set flag to 0
    endif
end gamemode
</pre>
Seems a lot easier to me.
--[[User:Kab|Kab]] 09:12, 16 April 2006 (EDT)


[[Category:Solutions]]
[[Category:Solutions]]
Anonymous user

Navigation menu