Difference between revisions of "Make character disappear"
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Sure; I'd like to know. If it doesn't work, I'll pull this off the solutions category until we know why that is, but this is a simplified version of what I'm doing in my own work, so I don't suspect you'll have any problem. One caveat I discovered, though. It may not happen on all video cards, but if you hit saa 0 while the shader effect is active, you'll get a strange flash on the NPC. So - make sure the settings in your shader object cut off sharply - and be sure that the effect is entirely dead before you hit saa 0 and disable the NPC. Good Luck. [[User:JBurgess|JBurgess]] 23:24, 14 April 2006 (EDT) | Sure; I'd like to know. If it doesn't work, I'll pull this off the solutions category until we know why that is, but this is a simplified version of what I'm doing in my own work, so I don't suspect you'll have any problem. One caveat I discovered, though. It may not happen on all video cards, but if you hit saa 0 while the shader effect is active, you'll get a strange flash on the NPC. So - make sure the settings in your shader object cut off sharply - and be sure that the effect is entirely dead before you hit saa 0 and disable the NPC. Good Luck. [[User:JBurgess|JBurgess]] 23:24, 14 April 2006 (EDT) | ||
==...== | ==Still...== | ||
I was able to test the script today and it didn't work, not totaly at least. The NCP is disabled at when fadder is at 0, but he isn't fading away even though the GhostEffedt is removed when he dies... I don't get it does my short fariable "dead" must be a flag?? and if it does how do flag works?? | I was able to test the script today and it didn't work, not totaly at least. The NCP is disabled at when fadder is at 0, but he isn't fading away even though the GhostEffedt is removed when he dies... I don't get it does my short fariable "dead" must be a flag?? and if it does how do flag works?? | ||
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end gamemode | end gamemode | ||
</pre> | </pre> | ||
--[[User:Hawkes|Hawkes]] | |||
Seems a bit simpler, but that may just be that it feels closer to the coding style I'm used to. | Seems a bit simpler, but that may just be that it feels closer to the coding style I'm used to. |