Difference between revisions of "MessageBoxEx"

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205 bytes added ,  09:55, 13 August 2008
m
pros/cons of factions/spells for switched text
imported>Quetzilla
imported>Quetzilla
m (pros/cons of factions/spells for switched text)
Line 43: Line 43:
     set NinjaRanksRef to NinjaRanksSpell
     set NinjaRanksRef to NinjaRanksSpell
     MBoxEx "You're not ready to be a %c level ninja!" NinjaRanksRef iNextNinjaLevel</pre>
     MBoxEx "You're not ready to be a %c level ninja!" NinjaRanksRef iNextNinjaLevel</pre>
:* Factions or spells with named script effects can both be used.  Factions are easier to set up in game, spells allow dynamic control over the text via the magic functions that modify spell effect lists.
:* Note: Be sure that index is within range of defined ranks. I.e. if you have defined two ranks for a boolean value, make sure that the index is really limited to 0 or 1. (Otherwise, CTD!)
:* Note: Be sure that index is within range of defined ranks. I.e. if you have defined two ranks for a boolean value, make sure that the index is really limited to 0 or 1. (Otherwise, CTD!)
*Reference variables must be local variables declared in the same script. Syntaxes like 'someRef.var' or 'someQuest.var' work for numeric arguments only.
*Reference variables must be local variables declared in the same script. Syntaxes like 'someRef.var' or 'someQuest.var' work for numeric arguments only.
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