Difference between revisions of "MessageBox Tutorial"
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→GetButtonPressed: Note on following frames
imported>Haama (→Basic Mechanics of MessageBox and Related Functions: Example script no longer needed) |
imported>Haama (→GetButtonPressed: Note on following frames) |
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*... | *... | ||
*'''''9''''' for the tenth(you can have 10 options at most) | *'''''9''''' for the tenth(you can have 10 options at most) | ||
#GetButtonPressed will only return the correct button press the first time it's called in a script; any other use of GetButtonPressed will return -1. For instance, if the player presses the first button, then in the following script | #GetButtonPressed will only return the correct button press the first time it's called in a script; any other use of GetButtonPressed will return -1. For instance, if the player presses the first button, then in the following script | ||
<pre>if (GetButtonPressed == -1) | <pre>if (GetButtonPressed == -1) | ||
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... | ... | ||
elseif (Choice == 0)</pre> | elseif (Choice == 0)</pre> | ||
Likewise, GetButtonPressed will return -1 for all following frames (until the script runs another messagebox). | |||
===Timing=== | ===Timing=== |