Difference between revisions of "MessageBox Tutorial"

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48 bytes added ,  11:55, 29 August 2007
→‎Extras: Note on activators
imported>Haama
imported>Haama
(→‎Extras: Note on activators)
That will take care of most menu systems you'll ever want to create. However, there is still more functioniality you can add to your menus. From here, you can either get it all by using the following script, or pick and choose using the mini-tutorials:
<br>[[MessageBox_Tutorial:_Centralized_Decision_Catching|Centalizing your decision catching]]
<br>[[Messagebox_Tutorial:_Centralizing_Your_Menu_Exits|Centralizing your menu exits]] (Required and implemented for activator scripts)
<br>[[Messagebox_Tutorial:_GameMode_And_MenuMode|Running menus in both GameMode and MenuMode when your script is too large]]
<br>[[MessageBox_Tutorial:_Ensuring_Your_Menu_Is_Seen|Ensuring your menus are seen]]
<br>[[Messagebox_Tutorial:_Set_Variables|Allowing the player to set a variable to any number]]
<br>[[MessageBox_Tutorial:_External_Menu_Selection|Controlling the menu system via external scripts]]
 
 
==Applying it all==
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