Difference between revisions of "MessageBox Tutorial/Quest Scripts"
Jump to navigation
Jump to search
MessageBox Tutorial/Quest Scripts (edit)
Revision as of 00:39, 15 September 2007
, 00:39, 15 September 2007→Some background
imported>Haama (Category) |
imported>Haama |
||
Line 1: | Line 1: | ||
==Some background== | ==Some background== | ||
Quest scripts are very similar to the activator script. | Quest scripts are very similar to the activator script. However, just like the activator script the quest script will require a bit of extra coding. | ||
The disadvantage of quests lies in their lack of a clear start. That is, there are no blocks that a quest runs only a single time when it first starts. Instead, the entire script is run every frame. For instance, if we put the onActivate block into the GameMode block: | The disadvantage of quests lies in their lack of a clear start. That is, there are no blocks that a quest runs only a single time when it first starts. Instead, the entire script is run every frame. For instance, if we put the onActivate block into the GameMode block: |