Difference between revisions of "MessageBox Tutorial/Token Scripts"
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MessageBox Tutorial/Token Scripts (edit)
Revision as of 11:09, 12 November 2007
, 11:09, 12 November 2007Fixed category link
imported>Haama (Created) |
imported>Haama m (Fixed category link) |
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==Some Background==
Like activators, tokens have a clear beginning. Since they will be added to the player, they will always be loaded and won't require extra coding. However, they can cause CTDs (which aren't very likely in this case), and may cause other [[:Category:Tidbits#Tokens_lead_to_crashes.3F|problems]]. Also, they aren't persistent objects, so if there are any variables you would like to use in other scripts, you will need to "upload" them to another persistent object (quest or any object marked "Persistent Object").
==Setup==
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