Difference between revisions of "Messagebox Tutorial/Set Variables"

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imported>Haama
imported>Haama
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Though not a necessary part of every menu, this is a nice bit of code. This allows the player to use a menu to set a variable to any number (I suppose it's limited by the short/long variable limits). Basically, the player is given the current number the variable is set to, and is allowed to change it from -2 to +2. If they want to change it by more than that, they can modify it by -10, -5, +5, or +10 and then the menu is displayed again, with the new number. This allows the player to select any number (i.e., if they want -3, they would choose "-5" and then "+2"). Due to the limit of the number of choices available, there can only be one other option. For most, this option should be "Return to Previous Menu". Here's an example: (NumNewIngsDefault is the variable that the player is setting. Also, due to wiki limitations, the messagebox has several line breaks even though these wouldn't be in the CS script)
Though not a necessary part of every menu, this is a nice bit of code. This allows the player to use a menu to set a variable to any number (I suppose it's limited by the short/long variable limits). Basically, the player is given the current number the variable is set to, and is allowed to change it from '''''-2''''' to '''''+2'''''. If they want to change it by more than that, they can modify it by '''''-10''''', '''''-5''''', '''''+5''''', or '''''+10''''' and then the menu is displayed again, with the new number. This allows the player to select any number (i.e., if they want -3, they would choose '''''-5''''' and then '''''+2'''''). Due to the limit of the number of choices available, there can only be one other option. For most, this option should be <u>'''''Return to Previous Menu'''''</u>. Here's an example: ('''''NumNewIngsDefault''''' is the variable that the player is setting. Also, due to wiki limitations, the messagebox has several line breaks even though these wouldn't be in the CS script)
<pre>        elseif (Choosing == -22)
<pre>        elseif (Choosing == -22)
           messagebox "Set the default number of essences to be created.
           messagebox "Set the default number of essences to be created.
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             return
             return
           endif</pre>
           endif</pre>
If you want to use minimums and/or maximums for the variable, you'll need to run checks at a few key locations. To cover all of the '''''-10''''', '''''-5''''', '''''+5''''', '''''+10''''' options place the check right before the [[MessageBox]] function. You have 2 options for the other, variable-changing options ('''''-2''''', '''''-1''''', '''''+1''''', '''''+2'''''):
*Place the check(s) inside each of those '''''Choice''''' sections
*Place the check(s) in a menu that all of them run through. In this case, all of these '''''Choice'''''s run through '''''Choosing == -21''''', so all of the checks(s) can be placed immediately before the [[MessageBox]] function of that menu, as such:
<pre>        elseif (Choosing == -21)
          if (NumNewIngsDefault < 0)
            set NumNewIngsDefault to 0
          endif
          messagebox "Creation Options:"
                          "Set default number of ingredients"
...</pre>
<br>[[User:Haama|Haama]] 03:53, 14 June 2007 (EDT)
<br>[[User:Haama|Haama]] 03:53, 14 June 2007 (EDT)
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