Difference between revisions of "Category:Detection"

Jump to navigation Jump to search
7 bytes removed ,  14:40, 23 January 2007
m
Typo fix
imported>Csimbi
(Complete re-write.)
imported>Csimbi
m (Typo fix)
Line 1: Line 1:
Detection is a complicated process involving many variables, and always exactly two actors because It is important to note that the engine does not calculate successful "sneak rolls" for the actor who is sneaking: it is vice versa; the engine calculates successful "detection rolls" for the actor being stalked (''origin'') vs. the sneaking actor (''target''). Therefore, detection is always calculated between two actors: the ''origin'' and the ''target''.
Detection is a complicated process involving many variables, and always exactly two actors. It is important to note that the engine does not calculate successful "sneak rolls" for the actor who is sneaking: it is vice versa; the engine calculates successful "detection rolls" for the actor being stalked (''origin'') vs. the sneaking actor (''target''). Therefore, detection is always calculated between two actors: the ''origin'' and the ''target''.


The variables involved break down into three categories: '''Base''', '''Skill''', '''Light''', '''Sound'''. These variables are simply combined together to calculate the end-result. If the end-result is higher than [[fSneakSeenMin]] (default: 0), the ''target'' is detected. When an actor is detected, it can be ''target''ed as well, therefore the hostile units will engage the ''target'' in combat, while non-hostile units will only "notice" the ''target'' - which usually results in looking directly at the ''target'' and making a comment/greeting towards him/her.
The variables involved break down into three categories: '''Base''', '''Skill''', '''Light''', '''Sound'''. These variables are simply combined together to calculate the end-result. If the end-result is higher than [[fSneakSeenMin]] (default: 0), the ''target'' is detected. When an actor is detected, it can be ''target''ed as well, therefore the hostile units will engage the ''target'' in combat, while non-hostile units will only "notice" the ''target'' - which usually results in looking directly at the ''target'' and making a comment/greeting towards him/her.
Anonymous user

Navigation menu