Difference between revisions of "MoveTo"
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→Notes: link MoveTo Oddities
imported>Scruggs (add moveToMarker alias.) |
imported>Dev akm (→Notes: link MoveTo Oddities) |
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* To adjust the object relative to the players heading (i.e. place it in front of the player), you'll need to offset it's position. See [[Summon Object]] for full code sample. | * To adjust the object relative to the players heading (i.e. place it in front of the player), you'll need to offset it's position. See [[Summon Object]] for full code sample. | ||
* Script functions that make one actor target another (like [[SayTo]] or [[StartCombat]]) will not work when MoveTo is used on the target in the same frame, even when the target is moved only by a few inches. | * Script functions that make one actor target another (like [[SayTo]] or [[StartCombat]]) will not work when MoveTo is used on the target in the same frame, even when the target is moved only by a few inches. | ||
* MoveTo can be very problematic in some situations. See [[Common_Bugs#MoveTo_Oddities|MoveTo Oddities]]. | |||
==See Also== | ==See Also== |