Difference between revisions of "MoveTo"

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106 bytes added ,  14:15, 31 March 2009
→‎Notes: link MoveTo Oddities
imported>Scruggs
(add moveToMarker alias.)
imported>Dev akm
(→‎Notes: link MoveTo Oddities)
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* To adjust the object relative to the players heading (i.e. place it in front of the player), you'll need to offset it's position. See [[Summon Object]] for full code sample.
* To adjust the object relative to the players heading (i.e. place it in front of the player), you'll need to offset it's position. See [[Summon Object]] for full code sample.
* Script functions that make one actor target another (like [[SayTo]] or [[StartCombat]]) will not work when MoveTo is used on the target in the same frame, even when the target is moved only by a few inches.
* Script functions that make one actor target another (like [[SayTo]] or [[StartCombat]]) will not work when MoveTo is used on the target in the same frame, even when the target is moved only by a few inches.
* MoveTo can be very problematic in some situations. See [[Common_Bugs#MoveTo_Oddities|MoveTo Oddities]].


==See Also==  
==See Also==  
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