Difference between revisions of "Category:Detection"
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→Detection Level Formula
imported>JRoush (Simplified formula table, should be much easier to read) |
imported>JRoush |
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[[fSneakSoundsMult]] * DistanceFactor * | [[fSneakSoundsMult]] * DistanceFactor * | ||
( | ( | ||
[ MovementFactor, if target is moving] | |||
[ + [[fSneakTargetInCombatBonus]], if target is in combat] | |||
) | ) | ||
[ * [[fSneakSoundLosMult]], if detector has no line of sight to target] | [ * [[fSneakSoundLosMult]], if detector has no line of sight to target] | ||
Line 41: | Line 41: | ||
| align="left" | | | align="left" | | ||
( | ( | ||
[[fSneakBootWeightBase]] | |||
[ + [[fSneakBootWeightMult]] * (tgt boot weight), if tgt Sneak mastery < Journeyman] | |||
) | ) | ||
[ * [[fSneakRunningMult]], if target is running | [ * [[fSneakRunningMult]], if target is running and target Sneak mastery < Expert] | ||
|- | |- | ||
Line 55: | Line 55: | ||
| Light Factor | | Light Factor | ||
| align="left" | | | align="left" | | ||
[[fDetectionSneakLightMod]] + (light level on target) | [[fDetectionSneakLightMod]] + | ||
( | |||
(light level on target) | |||
[ * [[fDetectionNightEyeBonus]], if detector has Night Eye] | |||
) | |||
Light Factor is forced into the range [0 - 1] | Light Factor is forced into the range [0 - 1] | ||
'light level on target' measures the ambient light, plus changes from the Darkness effect. | |||
|- | |- | ||
Line 76: | Line 81: | ||
[[fSneakSkillMult]] * | [[fSneakSkillMult]] * | ||
( | ( | ||
(detector Sneak skill) * DistanceFactor | |||
[ - target Sneak skill, if target is sneaking] | |||
) | ) | ||