Difference between revisions of "Category:Detection"

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73 bytes added ,  17:56, 9 November 2010
m
imported>JRoush
(Simplified formula table, should be much easier to read)
imported>JRoush
Line 32: Line 32:
  [[fSneakSoundsMult]] * DistanceFactor *
  [[fSneakSoundsMult]] * DistanceFactor *
  (
  (
  [ MovementFactor, if target is moving]
  [ MovementFactor, if target is moving]
  [ + [[fSneakTargetInCombatBonus]], if target is in combat]
  [ + [[fSneakTargetInCombatBonus]], if target is in combat]
  )
  )
  [ * [[fSneakSoundLosMult]], if detector has no line of sight to target]
  [ * [[fSneakSoundLosMult]], if detector has no line of sight to target]
Line 41: Line 41:
| align="left" |
| align="left" |
  (
  (
  [[fSneakBootWeightBase]]  
  [[fSneakBootWeightBase]]  
&nbsp; [ + [[fSneakBootWeightMult]] * (target boot weight), if tgt Sneak mastery < Journeyman]
  [ + [[fSneakBootWeightMult]] * (tgt boot weight), if tgt Sneak mastery < Journeyman]
  )
  )
  [ * [[fSneakRunningMult]], if target is running & target Sneak mastery < Expert]
  [ * [[fSneakRunningMult]], if target is running and target Sneak mastery < Expert]


|-  
|-  
Line 55: Line 55:
| Light Factor
| Light Factor
| align="left" |
| align="left" |
  [[fDetectionSneakLightMod]] + (light level on target)  
  [[fDetectionSneakLightMod]] +  
[ * [[fDetectionNightEyeBonus]], if detector has Night Eye]
(
  (light level on target)  
  [ * [[fDetectionNightEyeBonus]], if detector has Night Eye]
)
Light Factor is forced into the range [0 - 1]
Light Factor is forced into the range [0 - 1]
'light level on target' measures the ambient light, plus changes from the Darkness effect.


|-  
|-  
Line 76: Line 81:
  [[fSneakSkillMult]] *  
  [[fSneakSkillMult]] *  
  (
  (
&nbsp; (detector Sneak skill) * DistanceFactor
  (detector Sneak skill) * DistanceFactor
&nbsp; [ - target Sneak skill, if target is sneaking]
  [ - target Sneak skill, if target is sneaking]
  )
  )


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