Difference between revisions of "NewHudT"

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103 bytes added ,  19:23, 24 November 2008
Note on setup for text
imported>Haama
(Created)
 
imported>Haama
(Note on setup for text)
Line 32: Line 32:
*If the ESP file is not active upon reloading a savegame, all the associated Huds are destroyed when/if the player saves.
*If the ESP file is not active upon reloading a savegame, all the associated Huds are destroyed when/if the player saves.


==Notes==
*Use [[SetHudT]] to set up the rest of the Hud text, or the individual '''HudT''' functions.


[[Category: Functions (Pluggy)]]
[[Category: Functions (Pluggy)]]
[[Category: Hud Functions (Pluggy)]]
[[Category: Hud Functions (Pluggy)]]
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