Difference between revisions of "NewHudT"
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Note on setup for text
imported>Haama (Created) |
imported>Haama (Note on setup for text) |
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*If the ESP file is not active upon reloading a savegame, all the associated Huds are destroyed when/if the player saves. | *If the ESP file is not active upon reloading a savegame, all the associated Huds are destroyed when/if the player saves. | ||
==Notes== | |||
*Use [[SetHudT]] to set up the rest of the Hud text, or the individual '''HudT''' functions. | |||
[[Category: Functions (Pluggy)]] | [[Category: Functions (Pluggy)]] | ||
[[Category: Hud Functions (Pluggy)]] | [[Category: Hud Functions (Pluggy)]] |