Difference between revisions of "New World Space"
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A new page for information and problems encountered when building a New World Space. | A new page for information and problems encountered when building a New World Space. | ||
Solution to the half-black LOD problem, by b3w4: | |||
http://www.silgrad.com/wbb2/thread.php?threadid=2374 | |||
and 'fixing the half black texture bug' here: | |||
http://cs.elderscrolls.com/constwiki/index.php/LOD_texture_fix_script | |||
World Maps: | |||
http://cs.elderscrolls.com/constwiki/index.php/World_Maps | |||
and | |||
http://cs.elderscrolls.com/constwiki/index.php/Maps | |||
Landscape LOD Tutorial: | |||
http://cs.elderscrolls.com/constwiki/index.php/Landscape_LOD_Tutorial | |||
When there is sufficient information this page will be moved to the Tutorials Section. | |||
Silgrad Towers guide for an in-game map. A custom in-game map. | |||
The usable dimensions and the cell coordinates can be changed (depending on the map you're using). | |||
Step 1. | |||
Place the map (GreenMap.dds) in the correct directory "\data\textures\menus\map\world\". | |||
Step 2. | |||
Load the Oblivion esm in the CS. | |||
Go to the World menu and select the submenu "Worldspaces..". | |||
Select Tamriel (screenshot). | |||
In the map data section click on the button "menus..." etc. | |||
Select the map in the "\data\textures\menus\map\world\(GreenMap.dds)" directory. | |||
In this case the map has the same size as Tamriel so you don't have to change the usable dimensions and the cell coordinates. | |||
Step 3. | |||
Save the esp. | |||
Step 4. | |||
Open the esp with a hex editor (screenshot). | |||
Change the following code (find the following text: "menus\map\world\GreenMap.dds"). | |||
Change the "m" (6D in hex) from ["m"enus\map\world\GreenMap.dds] to an "M" (4D in hex). | |||
Step 5. | |||
Save the file in the hex editor. | |||
Step 6. | |||
Select the esp and check in-game. | |||
You'll see the map with the correct location of the PC. | |||
Resuming. | |||
I also used another map (bigger) and changed the usable | |||
dimensions and the cell coordinates, as per requirement. This worked fine. | |||
Don't merge it to an esm (leave the changing of the map in an esp). | |||
If you do, your esm alters the oblivion esm and you'll see weird things (in-game screenshot). | |||
I used a map made by Kosomot. | |||
In-game map esp. | |||
[[Category:World_Spaces]] | [[Category:World_Spaces]] |