Difference between revisions of "New World Space and Region borders drawing"
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New World Space and Region borders drawing (edit)
Revision as of 12:30, 16 May 2007
, 12:30, 16 May 2007no edit summary
imported>Tom Brightblade |
imported>Tom Brightblade |
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==Create a new world space== | ==Create a new world space== | ||
As for now we don't need any data from „Oblivion.esm” master file, so just start up the Construction Set, go to [World] -> [World Spaces...], right click on a list to create new EditorID for [[Exterior_cells|an exterior world space]], and name it whatever you want – mine is the „PizzaWorld”. We don't need any parent worldspace ('''Parent Worldspace -> NONE'''), our world shall be '''Small''' and player '''Can't Fast Travel From Here''' to any other world spaces.<br> | As for now we don't need any data from „Oblivion.esm” master file, so just start up the Construction Set, go to [World] -> [World Spaces...], right click on a list to create new EditorID for [[Exterior_cells|an exterior world space]], and name it whatever you want – mine is the „PizzaWorld”. We don't need any parent worldspace ('''Parent Worldspace -> NONE'''), our world shall be '''Small''' and player '''Can't Fast Travel From Here''' to any other world spaces.<br> | ||
[http://img455.imageshack.us/my.php?image=pizza1newworldyv2.png Image01: Adding a new world space] | |||
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==Generate a Heightmap== | ==Generate a Heightmap== | ||
To create a landmass we can use the [[Heightmap_Editing|Heightmap Editor]] – go to menu [World] -> [Heightmap Editing...] and choose our 'PizzaWorld' to load. We will build an island – from Toolbar choose the '''Lasso''' and draw a world shape. I have also toggled the Grid to show you a scale of my Pizza World.<br> | To create a landmass we can use the [[Heightmap_Editing|Heightmap Editor]] – go to menu [World] -> [Heightmap Editing...] and choose our 'PizzaWorld' to load. We will build an island – from Toolbar choose the '''Lasso''' and draw a world shape. I have also toggled the Grid to show you a scale of my Pizza World.<br> | ||
[http://img64.imageshack.us/my.php?image=pizza2lasso2fy9.png Image02: World shape drawing] | |||
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*'''Base Offset''' = 4110 (just above water level, which is 4096) | *'''Base Offset''' = 4110 (just above water level, which is 4096) | ||
*'''Additive''' flag is checked (we will only rise the terrain) and other settings are default or not set. | *'''Additive''' flag is checked (we will only rise the terrain) and other settings are default or not set. | ||
[ | [http://img442.imageshack.us/my.php?image=pizza3incorrectborderrk5.png Image03: Spaces that need correction] | ||
If everything is ready, we can push twice the '''Generate''' button (twice, because we want to get a land just over the water level) and heightmap will be created automatically. Some of areas probably will require a correction. | If everything is ready, we can push twice the '''Generate''' button (twice, because we want to get a land just over the water level) and heightmap will be created automatically. Some of areas probably will require a correction. | ||
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*'''Land Smoothing''' = 95 | *'''Land Smoothing''' = 95 | ||
Push the '''Erode''' button 4 or 5 times to get completely smooth land. We can also check how our world looks in a 3D view – on a Toolbar click on a picture with camera to open the '''Preview Window''' and examine the world surface if there aren't any steep dodges. | Push the '''Erode''' button 4 or 5 times to get completely smooth land. We can also check how our world looks in a 3D view – on a Toolbar click on a picture with camera to open the '''Preview Window''' and examine the world surface if there aren't any steep dodges. | ||
[http://img524.imageshack.us/my.php?image=pizza43dpreviewsg7.png Image04: 3D Preview] | |||
Now we can create the actual worldmass – press the Save button, close the Heightmap Editor and save the plugin. There may occur some errors related to the generated heightmap – we must correct them immediately with [[Intro_and_Landscaping|Landscape Toolbox]] and '''Soften Vertices''' brush. | Now we can create the actual worldmass – press the Save button, close the Heightmap Editor and save the plugin. There may occur some errors related to the generated heightmap – we must correct them immediately with [[Intro_and_Landscaping|Landscape Toolbox]] and '''Soften Vertices''' brush. | ||
We have created a world in main 4 quads – if you activate for example a 'Wilderness (-32, -32)' cell, you will see that on the edge of a quad there is a gap, that should be eliminated (with Landscape Toolbox and Flatten Vertices tool). | |||
[http://img127.imageshack.us/my.php?image=pizza4blandholezg7.png Image05: Gaps between land surfaces] | |||
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To draw a region shape for main terrain of island, we must know exact coordinates of each cell that lies on a border of island. Do not close Regions Window and once again open the Heightmap Editor for 'PizzaWorld'. | To draw a region shape for main terrain of island, we must know exact coordinates of each cell that lies on a border of island. Do not close Regions Window and once again open the Heightmap Editor for 'PizzaWorld'. | ||
[http://img524.imageshack.us/my.php?image=pizza5lightpointsdm6.png Image06: Light points on a heightmap ] | |||
From a toolbar choose the '''Eyedropper''' and capture some bright color. Then choose the Paintbrush and draw on a heightmap some points, that will help you to quick determine the cell coordinates of island border. | From a toolbar choose the '''Eyedropper''' and capture some bright color. Then choose the Paintbrush and draw on a heightmap some points, that will help you to quick determine the cell coordinates of island border. | ||
Now place a cursor over one of this bright points, on a status bar read the cells coordinates and remember them. Go the Region Window, search for that cell – on a bottom status bar there are displayed coordinates for a cell pointed by a cursor as well. When you find the cell with equivalent coordinates, left click to draw the first point of region border. | Now place a cursor over one of this bright points, on a status bar read the cells coordinates and remember them. Go the Region Window, search for that cell – on a bottom status bar there are displayed coordinates for a cell pointed by a cursor as well. When you find the cell with equivalent coordinates, left click to draw the first point of region border. | ||
[http://img394.imageshack.us/my.php?image=pizza6firstpointhc7.png Image07: Region drawing - first point] | |||
Use the same method to draw the rest of points. | Use the same method to draw the rest of points. | ||
[http://img394.imageshack.us/my.php?image=pizza7allpointsbm6.png Image08: Region drawing - all points] | |||
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I wrote this short tutorial as an answer to Forum question - [http://www.bethsoft.com/bgsforums/index.php?showtopic=690447 link here].<br> | I wrote this short tutorial as an answer to the Forum question - [http://www.bethsoft.com/bgsforums/index.php?showtopic=690447 link here].<br> | ||
--[[User:Tom Brightblade|Tom Brightblade]] 05:05, 13 May 2007 (EDT) | --[[User:Tom Brightblade|Tom Brightblade]] 05:05, 13 May 2007 (EDT) |