Difference between revisions of "New World Space and Region borders drawing"

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imported>Bruneauinfo
(Edited about half the article so far to improve readability.)
imported>Bruneauinfo
 
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[http://img524.imageshack.us/my.php?image=pizza43dpreviewsg7.png Image04: 3D Preview]
[http://img524.imageshack.us/my.php?image=pizza43dpreviewsg7.png Image04: 3D Preview]


You're almost ready to fill your new world with content. Press the Save button in the Heightmap Editor and then close it and save your plugin in the CS.


Now we can create the actual worldmass – press the Save button, close the Heightmap Editor and save the plugin. There may occur some errors related to the generated heightmap – we must correct them immediately with [[Intro_and_Landscaping|Landscape Toolbox]] and '''Soften Vertices''' brush.
Before moving on to add content to your world you'll want to check your work for errors. Due to glitches in the CS it is common for errors to occur in new worldspaces when saving them in the Heightmap Editor. Correcting these errors should be the next item on your agenda. You'll do this using the Landscape Editor - [[Intro_and_Landscaping|Landscape Toolbox]]. Specifically you'll use the '''Soften Vertices''' brush to remove these errors from existence. Don't get discouraged here. If you've been following the directions so far there should only be a few of these errors and they are very easy to find.  


We have created a world in main 4 quads – if you activate for example a 'Wilderness (-32, -32)' cell, you will see that on the edge of a quad there is a gap, that should be eliminated (with Landscape Toolbox and Flatten Vertices tool).
Open your world by selecting it in the [[Cell View Window]]. Most likely you will find these errors at cell -32,-32 | 0,0 | 32,32 | -32, 32 | 32, -32 etc. These will usually appear as cells that have been depressed to an elevation of 0. They can also show as tears in the mesh. Use the Soften Vertices brush to restore the cell to a reasonable elevation. You'll also want to scan around the rest of your island and look for other tears in the mesh and fix them if you find any.


[http://img127.imageshack.us/my.php?image=pizza4blandholezg7.png Image05: Gaps between land surfaces]
[http://img127.imageshack.us/my.php?image=pizza4blandholezg7.png Image05: Gaps between land surfaces]


==Region borders drawing==
==Region borders drawing==
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