Difference between revisions of "NiTexturingPropertyAddTextureSource"
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NiTexturingPropertyAddTextureSource (edit)
Revision as of 10:49, 8 October 2011
, 10:49, 8 October 2011typo
imported>DragoonWraith |
imported>DragoonWraith (typo) |
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(bool:success) NiTexPropAddTexSrc string:filename short:texSlot short:nifID ''short:blockID''
Adds a [[:Category:NifSE (NiSourceTexture)|<tt>NiSourceTexture</tt>]] block using the given filename, and sets it to be used in the given <tt>texSlot</tt>. The file should be specified relative to the <tt>Oblivion\Data\Textures\</tt> folder (so "<tt>weapons\SteelClaymore02.dds</tt>" should be passed if you wish to add the <tt>Oblivion\Data\Textures\weapons\SteelClaymore02.dds</tt> file to the nif). This matches the format used by [[NiSourceTextureGetFile]]. The texture slots range from 0 to [[
Returns 0 if the function fails for whatever reason, 1 otherwise.
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