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Difference between revisions of "Scripting Tutorial: Spell Tome"
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Scripting Tutorial: Spell Tome (edit)
Revision as of 15:24, 6 February 2011
, 15:24, 6 February 2011→IronSpine Supplemental - If the script doesn't work?
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Note the scripts don't appear case-sensitive generally so it's up to you, but for easier reading out of habbit I use Pascal Casing due to my background. | Note the scripts don't appear case-sensitive generally so it's up to you, but for easier reading out of habbit I use Pascal Casing due to my background. | ||
Thanks to the original author of this article for the general knowledge. Tomes open up a hugely interesting way to add true custom spells to the game in a way that feels right and perfectly fits in with the mechanics. Instead of simply using a code to get the object you can of course go stuff it into a bookshelf, chest or anything else and "go get it properly" in-game :) | Thanks to the original author of this article for the general knowledge. Tomes open up a hugely interesting way to add true custom spells to the game in a way that feels right and perfectly fits in with the mechanics. Instead of simply using a code to get the object you can of course go stuff it into a bookshelf, chest or anything else and "go get it properly" in-game ''':)''' | ||
- IronSpine | |||
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[[Category:Tutorials]] | [[Category:Tutorials]] | ||
[[Category:Scripting Tutorials]] | [[Category:Scripting Tutorials]] |