Difference between revisions of "SetActorRefraction"

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434 bytes added ,  05:25, 16 July 2006
strange behaviour with savegames
imported>Gamall
imported>Gamall
(strange behaviour with savegames)
Line 10: Line 10:
Sets the actor's refraction value (how transparent they are). Note that this setting will be lost when the actor goes out of high process.
Sets the actor's refraction value (how transparent they are). Note that this setting will be lost when the actor goes out of high process.


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There seems to be a small glich about this function : if you load any other savegame while you are semi-transparent, you will still be semi-transparent. It's tricky if you use that in a spell effect, because you can't prevent the player from fast-loading their quicksave while the effect is active. As a workaround, one can use this kind of code in a quest script :
if player.IsSpellTarget thespell== 0
    player.sar 0
endif


[[Category: Functions]]
[[Category: Functions]]
[[Category: Magic Functions]]
[[Category: Magic Functions]]
[[Category:Actor Functions]]
[[Category:Actor Functions]]
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