Difference between revisions of "SetActorRefraction"
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strange behaviour with savegames
imported>Gamall |
imported>Gamall (strange behaviour with savegames) |
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Sets the actor's refraction value (how transparent they are). Note that this setting will be lost when the actor goes out of high process. | Sets the actor's refraction value (how transparent they are). Note that this setting will be lost when the actor goes out of high process. | ||
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There seems to be a small glich about this function : if you load any other savegame while you are semi-transparent, you will still be semi-transparent. It's tricky if you use that in a spell effect, because you can't prevent the player from fast-loading their quicksave while the effect is active. As a workaround, one can use this kind of code in a quest script : | |||
if player.IsSpellTarget thespell== 0 | |||
player.sar 0 | |||
endif | |||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category: Magic Functions]] | [[Category: Magic Functions]] | ||
[[Category:Actor Functions]] | [[Category:Actor Functions]] |