Difference between revisions of "SetAttackDamage"

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276 bytes added ,  15:28, 9 September 2007
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imported>WereWolf
imported>WereWolf
Line 5: Line 5:
'''Syntax:'''
'''Syntax:'''
         (nothing) ''reference''.SetAttackDamage nuDamage:long ''objectID:ref''
         (nothing) ''reference''.SetAttackDamage nuDamage:long ''objectID:ref''
'''Example:'''
ref Weapon
float WeaponDamage
set Weapon to player.[[GetEquippedObject]] 16
set WeaponDamage to Weapon.[[GetAttackDamage]]
set WeaponDamage to WeaponDamage * 2
Weapon.SetAttackDamage WeaponDamage
Double the current player's equipped weapon attack damage.


==See Also==
==See Also==
Anonymous user

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