Difference between revisions of "SetLevel"

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46 bytes added ,  10:56, 19 February 2008
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imported>Longcat
imported>Longcat
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*This function can be called on the player and will change the player's level, but not any of his/her stats (and the world will not "level up" with the player until he goes through a loading door, or changes cells), so this is not recommended. Use [[AdvancePCLevel]] instead.
*This function can be called on the player and will change the player's level, but not any of his/her stats (and the world will not "level up" with the player until he goes through a loading door, or changes cells), so this is not recommended. Use [[AdvancePCLevel]] instead.
*Although called on a reference, this function actually changes the value on the base actor (thus the base value on all references of that base actor).
*Although called on a reference, this function actually changes the value on the base actor (thus the base value on all references of that base actor).
*Using setlevel on an actor who carries a bow results in a CTD.
*Using setlevel on an actor who carries a bow results in a CTD for both as a console command and in a script.
http://www.bethsoft.com/bgsforums/index.php?showtopic=811462
http://www.bethsoft.com/bgsforums/index.php?showtopic=811462


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