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Difference between revisions of "Globals"
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(Sigh...) Stating the obvious, but in a professional way... Guys, Please...
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imported>JOG ((Sigh...) Stating the obvious, but in a professional way... Guys, Please...) |
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*'''Variable Type:''' Short and Long are actually the same thing. Both are integer formats. Float is a real number format. Internally all types of global variables are stored as [[Variable_types:_floating_point|32-bit floats]]. The technical implementation of this variable-format causes inaccuracies at very high or low values. (e.g all numbers from 2000000000 to 2000000064 are stored as 2000000000) | *'''Variable Type:''' Short and Long are actually the same thing. Both are integer formats. Float is a real number format. Internally all types of global variables are stored as [[Variable_types:_floating_point|32-bit floats]]. The technical implementation of this variable-format causes inaccuracies at very high or low values. (e.g all numbers from 2000000000 to 2000000064 are stored as 2000000000) | ||
*'''Value:''' The default value for the global variable. | *'''Value:''' The default value for the global variable. This affects the variable only when the plugin was just installed. After that the value is stored in the savegame. | ||
==See also== | ==See also== |