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Difference between revisions of "Glossary"

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35 bytes removed ,  18:49, 31 May 2008
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See also >> See
imported>Wrye
imported>Wrye
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;BSA (Bethesda Softworks Archive)
;BSA (Bethesda Softworks Archive)
:BSA files are archives that contain resource files (meshes, textures, sounds, etc.). TESCS does not allow creation or editing of BSA files, but other tools do.
:BSA files are archives that contain resource files (meshes, textures, sounds, etc.). TESCS does not allow creation or editing of BSA files, but other tools do.
: '''See also:''' [[BSA Unpackers]].
: '''See:''' [[BSA Unpackers]].


==C==
==C==
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;ESM and ESP files (Elder Scrolls Master/Plugin Files)
;ESM and ESP files (Elder Scrolls Master/Plugin Files)
:The core data files of the gameworld. These are the files created/edited by the the construction set.
:The core data files of the gameworld. These are the files created/edited by the the construction set.
:'''See also:''' [[TES Files]], [[Esp vs. Esm]].
:'''See:''' [[TES Files]], [[Esp vs. Esm]].


==F==
==F==
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;Item  
;Item  
:A carriable object, such as weapons, miscellaneous items, etc.  
:A carriable object, such as weapons, miscellaneous items, etc.  
:'''See also:''' [[Modding Terminology]].
:'''See:''' [[Modding Terminology]].


==K==
==K==
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;Message Spam
;Message Spam
:Tes4 displays messages to the player whenever: 1) spells are added to, 2) items are added to or removed from the player. For some scripts such messages are very undesirable (e.g. for an alchemical sorters which adds/removes many items). Hence, message "spam".  
:Tes4 displays messages to the player whenever: 1) spells are added to, 2) items are added to or removed from the player. For some scripts such messages are very undesirable (e.g. for an alchemical sorters which adds/removes many items). Hence, message "spam".  
:'''See also:''' [[Avoiding Message Spam]].
:'''See:''' [[Avoiding Message Spam]].


; Mod
; Mod
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;[[NIF Files]] (NetImmerse File Format)
;[[NIF Files]] (NetImmerse File Format)
:File format for three dimensional objects. Also known as the "model" or "mesh". These are found in the Oblivion\Data\Mesh directory and/or in BSA archives. TESCS cannot create or edit these, but third party tools (e.g. [[Blender]]) can.
:File format for three dimensional objects. Also known as the "model" or "mesh". These are found in the Oblivion\Data\Mesh directory and/or in BSA archives. TESCS cannot create or edit these, but third party tools (e.g. [[Blender]]) can.
:'''See also:''' [http://niftools.sourceforge.net/wiki/NifTools NifTools Wiki].
:'''See:''' [http://niftools.sourceforge.net/wiki/NifTools NifTools Wiki].


;[[Normal Maps]]
;[[Normal Maps]]
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:Because of the multitude of conflicting meanings, you'll need to pay attention to the context to understand what is meant by "object".
:Because of the multitude of conflicting meanings, you'll need to pay attention to the context to understand what is meant by "object".


:'''See also:''' [[Modding Terminology]]
:'''See:''' [[Modding Terminology]]


==R==
==R==
;[[Reference]]
;[[Reference]]
:A object that has been placed in the Render Window.  
:A object that has been placed in the Render Window.  
:'''See also:''' [[Modding Terminology]]
:'''See:''' [[Modding Terminology]]


; [[Retexturing]]
; [[Retexturing]]
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