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Difference between revisions of "Glossary"
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See also >> See
imported>Wrye (→T) |
imported>Wrye m (See also >> See) |
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;BSA (Bethesda Softworks Archive) | ;BSA (Bethesda Softworks Archive) | ||
:BSA files are archives that contain resource files (meshes, textures, sounds, etc.). TESCS does not allow creation or editing of BSA files, but other tools do. | :BSA files are archives that contain resource files (meshes, textures, sounds, etc.). TESCS does not allow creation or editing of BSA files, but other tools do. | ||
: '''See | : '''See:''' [[BSA Unpackers]]. | ||
==C== | ==C== | ||
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;ESM and ESP files (Elder Scrolls Master/Plugin Files) | ;ESM and ESP files (Elder Scrolls Master/Plugin Files) | ||
:The core data files of the gameworld. These are the files created/edited by the the construction set. | :The core data files of the gameworld. These are the files created/edited by the the construction set. | ||
:'''See | :'''See:''' [[TES Files]], [[Esp vs. Esm]]. | ||
==F== | ==F== | ||
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;Item | ;Item | ||
:A carriable object, such as weapons, miscellaneous items, etc. | :A carriable object, such as weapons, miscellaneous items, etc. | ||
:'''See | :'''See:''' [[Modding Terminology]]. | ||
==K== | ==K== | ||
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;Message Spam | ;Message Spam | ||
:Tes4 displays messages to the player whenever: 1) spells are added to, 2) items are added to or removed from the player. For some scripts such messages are very undesirable (e.g. for an alchemical sorters which adds/removes many items). Hence, message "spam". | :Tes4 displays messages to the player whenever: 1) spells are added to, 2) items are added to or removed from the player. For some scripts such messages are very undesirable (e.g. for an alchemical sorters which adds/removes many items). Hence, message "spam". | ||
:'''See | :'''See:''' [[Avoiding Message Spam]]. | ||
; Mod | ; Mod | ||
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;[[NIF Files]] (NetImmerse File Format) | ;[[NIF Files]] (NetImmerse File Format) | ||
:File format for three dimensional objects. Also known as the "model" or "mesh". These are found in the Oblivion\Data\Mesh directory and/or in BSA archives. TESCS cannot create or edit these, but third party tools (e.g. [[Blender]]) can. | :File format for three dimensional objects. Also known as the "model" or "mesh". These are found in the Oblivion\Data\Mesh directory and/or in BSA archives. TESCS cannot create or edit these, but third party tools (e.g. [[Blender]]) can. | ||
:'''See | :'''See:''' [http://niftools.sourceforge.net/wiki/NifTools NifTools Wiki]. | ||
;[[Normal Maps]] | ;[[Normal Maps]] | ||
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:Because of the multitude of conflicting meanings, you'll need to pay attention to the context to understand what is meant by "object". | :Because of the multitude of conflicting meanings, you'll need to pay attention to the context to understand what is meant by "object". | ||
:'''See | :'''See:''' [[Modding Terminology]] | ||
==R== | ==R== | ||
;[[Reference]] | ;[[Reference]] | ||
:A object that has been placed in the Render Window. | :A object that has been placed in the Render Window. | ||
:'''See | :'''See:''' [[Modding Terminology]] | ||
; [[Retexturing]] | ; [[Retexturing]] |