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This is a glossary for terms and abbreviations that are frequently used in this Wiki and among modders -- but (mostly) are not described in their own pages. Before adding a term here, see [[Talk:Glossary#What_Goes_Here|What Goes Here]] on the [[Talk:Glossary|Glossary]] tab.
This is a glossary for terms and abbreviations that are frequently used in this Wiki and among modders -- but (mostly) are not described in their own pages. Before adding a term here, see [[Talk:Glossary#Content|Content]] on the [[Talk:Glossary|Glossary]] tab.


{{CompactTOC4}}
{{CompactTOC4}}
==A==
==A==
;[[:Category:Packages|AI (Artificial Intelligence)]]
;AI (Artificial Intelligence)
:A term used to describe the computer-controlled [[#N|NPC's]] ability to "think", by evaluating its current situation and choosing an appropriate response.
:A term used to describe the computer-controlled [[#N|NPC's]] ability to "think", by evaluating its current situation and choosing an appropriate response.


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;[[Globals|Global]]
;[[Globals|Global]]
:Global variables are variables defined outside of scripts (through the Gameplay: Globals) menu. In earlier elder scrolls games, globals were the primary means of communication between different scripts/objects. In Oblivion, it's generally preferable to use object and quest variables rather than globals.
:Global variables are variables defined outside of scripts (through the Gameplay: Globals) menu. In earlier elder scrolls games, globals were the primary means of communication between different scripts/objects. In Oblivion, it's generally preferable to use object and quest variables rather than globals.
: '''See:''' [[Globals]]


==I==
==I==
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; [[:Category:NPC|NPC (Non Player Character)]]  
; [[:Category:NPC|NPC (Non Player Character)]]  
: Describes in game characters that are not controlled by the player but can be interacted with. In Oblivion they are defined as  a class of [[:Category:Actors|actor]] that can engage in [[:Category:Dialogue|dialogue]], commit [[Crime Overview|crimes]], wear armor or clothing, or be pickpocketed - in contrast to [[:Category:Creatures|creatures]].  
: Describes in game characters that are not controlled by the player but can be interacted with. In Oblivion they are defined as  a class of [[:Category:Actors|actor]] that can engage in [[:Category:Dialogue|dialogue]], commit [[Crime Overview|crimes]], wear armor or clothing, or be pickpocketed - in contrast to [[:Category:Creatures|creatures]].  
: '''See:''' [[:Category:NPC|NPC]]


;[[NIF Files]] (NetImmerse File Format)
;[[NIF Files]] (NetImmerse File Format)
:File format for three dimensional objects. Also known as the "model" or "mesh". These are found in the Oblivion\Data\Mesh directory and/or in BSA archives. TESCS cannot create or edit these, but third party tools (e.g. [[Blender]]) can.
:File format for three dimensional objects. Also known as the "model" or "mesh". These are found in the Oblivion\Data\Mesh directory and/or in BSA archives. TESCS cannot create or edit these, but third party tools (e.g. [[Blender]]) can.
:'''See:''' [http://niftools.sourceforge.net/wiki/NifTools NifTools Wiki].
:'''See:''' [[NIF Files]], [http://niftools.sourceforge.net/wiki/NifTools NifTools Wiki].


;[[Normal Maps]]
;[[Normal Maps]]
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;[[Player]]
;[[Player]]
:The representation of the player in the game. Also known as the "Player Character" or PC (in contrast to [[#N|Non-Player Characters (NPCs)]]). There is both a player baseObject (formid 0x00000007) and a player reference (0x00000014).
:The representation of the player in the game. Also known as the "Player Character" or PC (in contrast to [[#N|Non-Player Characters (NPCs)]]). There is both a player baseObject (formid 0x00000007) and a player reference (0x00000014).
:Two oddities to be aware of:
:Two oddities to be aware of:
:# The player base object is present in Oblivion.esm, but the player reference is not.  
:# The player base object is present in Oblivion.esm, but the player reference is not.  
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