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Difference between revisions of "Glossary"
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This is a glossary for terms and abbreviations that are frequently used in this Wiki and among modders -- but (mostly) are not described in their own pages. Before adding a term here, see [[Talk:Glossary# | This is a glossary for terms and abbreviations that are frequently used in this Wiki and among modders -- but (mostly) are not described in their own pages. Before adding a term here, see [[Talk:Glossary#Content|Content]] on the [[Talk:Glossary|Glossary]] tab. | ||
{{CompactTOC4}} | {{CompactTOC4}} | ||
==A== | ==A== | ||
; | ;AI (Artificial Intelligence) | ||
:A term used to describe the computer-controlled [[#N|NPC's]] ability to "think", by evaluating its current situation and choosing an appropriate response. | :A term used to describe the computer-controlled [[#N|NPC's]] ability to "think", by evaluating its current situation and choosing an appropriate response. | ||
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;[[Globals|Global]] | ;[[Globals|Global]] | ||
:Global variables are variables defined outside of scripts (through the Gameplay: Globals) menu. In earlier elder scrolls games, globals were the primary means of communication between different scripts/objects. In Oblivion, it's generally preferable to use object and quest variables rather than globals. | :Global variables are variables defined outside of scripts (through the Gameplay: Globals) menu. In earlier elder scrolls games, globals were the primary means of communication between different scripts/objects. In Oblivion, it's generally preferable to use object and quest variables rather than globals. | ||
: '''See:''' [[Globals]] | |||
==I== | ==I== | ||
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; [[:Category:NPC|NPC (Non Player Character)]] | ; [[:Category:NPC|NPC (Non Player Character)]] | ||
: Describes in game characters that are not controlled by the player but can be interacted with. In Oblivion they are defined as a class of [[:Category:Actors|actor]] that can engage in [[:Category:Dialogue|dialogue]], commit [[Crime Overview|crimes]], wear armor or clothing, or be pickpocketed - in contrast to [[:Category:Creatures|creatures]]. | : Describes in game characters that are not controlled by the player but can be interacted with. In Oblivion they are defined as a class of [[:Category:Actors|actor]] that can engage in [[:Category:Dialogue|dialogue]], commit [[Crime Overview|crimes]], wear armor or clothing, or be pickpocketed - in contrast to [[:Category:Creatures|creatures]]. | ||
: '''See:''' [[:Category:NPC|NPC]] | |||
;[[NIF Files]] (NetImmerse File Format) | ;[[NIF Files]] (NetImmerse File Format) | ||
:File format for three dimensional objects. Also known as the "model" or "mesh". These are found in the Oblivion\Data\Mesh directory and/or in BSA archives. TESCS cannot create or edit these, but third party tools (e.g. [[Blender]]) can. | :File format for three dimensional objects. Also known as the "model" or "mesh". These are found in the Oblivion\Data\Mesh directory and/or in BSA archives. TESCS cannot create or edit these, but third party tools (e.g. [[Blender]]) can. | ||
:'''See:''' [http://niftools.sourceforge.net/wiki/NifTools NifTools Wiki]. | :'''See:''' [[NIF Files]], [http://niftools.sourceforge.net/wiki/NifTools NifTools Wiki]. | ||
;[[Normal Maps]] | ;[[Normal Maps]] | ||
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;[[Player]] | ;[[Player]] | ||
:The representation of the player in the game. Also known as the "Player Character" or PC (in contrast to [[#N|Non-Player Characters (NPCs)]]). There is both a player baseObject (formid 0x00000007) and a player reference (0x00000014). | :The representation of the player in the game. Also known as the "Player Character" or PC (in contrast to [[#N|Non-Player Characters (NPCs)]]). There is both a player baseObject (formid 0x00000007) and a player reference (0x00000014). | ||
:Two oddities to be aware of: | :Two oddities to be aware of: | ||
:# The player base object is present in Oblivion.esm, but the player reference is not. | :# The player base object is present in Oblivion.esm, but the player reference is not. |