Difference between revisions of "Hand to Hand Game Settings"

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Made page prettier, added links and category
imported>Diablerie
 
imported>Diablerie
(Made page prettier, added links and category)
Line 7: Line 7:
!style="background:#ffdead" | Description
!style="background:#ffdead" | Description
|-
|-
| fHandDamageSkillBase
|style="background:#ffeded" | fHandDamageSkillBase
| 0.0
|style="background:#ffeded" | 0.0
| Base Hand To Hand skill multiplier
|style="background:#ffeded" | Base [[Hand to Hand]] skill multiplier
|-
|-
| fHandDamageSkillMult
|style="background:#ffeded" | fHandDamageSkillMult
| 1.0
|style="background:#ffeded" | 1.0
| Hand To Hand skill multiplier
|style="background:#ffeded" | Hand To Hand skill multiplier
|-
|-
| fHandDamageStrengthBase
|style="background:#ffeded" | fHandDamageStrengthBase
| 0.0
|style="background:#ffeded" | 0.0
| Base Strength attribute multiplier
|style="background:#ffeded" | Base [[Strength]] attribute multiplier
|-
|-
| fHandDamageStrengthMult
|style="background:#ffeded" | fHandDamageStrengthMult
| 0.75
|style="background:#ffeded" | 0.75
| Strength attribute multiplier
|style="background:#ffeded" | Strength attribute multiplier
|-
|-
| fHandFatigueDamageBase
|style="background:#ffeded" | fHandFatigueDamageBase
| 1.0
|style="background:#ffeded" | 1.0
| Base fatigue damage
|style="background:#ffeded" | Base fatigue damage
|-
|-
| fHandFatigueDamageMult
|style="background:#ffeded" | fHandFatigueDamageMult
| 0.5
|style="background:#ffeded" | 0.5
| Fatigue damage multiplier
|style="background:#ffeded" | Fatigue damage multiplier
|-
|-
| fHandHealthMax
|style="background:#ffeded" | fHandHealthMax
| 15.0
|style="background:#ffeded" | 15.0
| Base maximum unarmed damage (note: actual maximum damage may he higher or lower depending of the other hand-to-hand settings.)
|style="background:#ffeded" | Base maximum unarmed damage (note: actual maximum damage may he higher or lower depending of the other hand-to-hand settings.)
|-
|-
| fHandDamageMin
|style="background:#ffeded" | fHandDamageMin
| 1.0
|style="background:#ffeded" | 1.0
| Minimum unarmed damage
|style="background:#ffeded" | Minimum unarmed damage
|-
|-
| fHandReachMult
|style="background:#ffeded" | fHandReachMult
| 0.6
|style="background:#ffeded" | 0.6
| Unarmed reach (note: the default hand-to-hand reach is about 5 feet or 105 [[Oblivion_Units|units]])
|style="background:#ffeded" | Unarmed reach (note: the default hand-to-hand reach is about 5 feet or 105 [[Oblivion_Units|units]])
|}
|}


Line 51: Line 51:
(Strength / 100 × fHandDamageStrengthMult + fHandDamageStrengthBase) ×
(Strength / 100 × fHandDamageStrengthMult + fHandDamageStrengthBase) ×
(HandToHand / 100 × fHandDamageSkillMult + fHandDamageSkillBase)
(HandToHand / 100 × fHandDamageSkillMult + fHandDamageSkillBase)
[[Category:Settings]]
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