Difference between revisions of "Heightmap editor"
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You can do quite alot with the heightmap editor, you just need to be willing to take the time to learn how to use it. Just because you can do large scale work in the heightmap editor doesn't mean that it should be the sole means of doing all your terrain work. Often, the landscape editor, although working on a smaller scale can be much more effective for finishing up an area. The general workflow for any large worldspace should start in the heightmap editor, but end using the landscape editor to make sure those key places have the right heights and shapes. | You can do quite alot with the heightmap editor, you just need to be willing to take the time to learn how to use it. Just because you can do large scale work in the heightmap editor doesn't mean that it should be the sole means of doing all your terrain work. Often, the landscape editor, although working on a smaller scale can be much more effective for finishing up an area. The general workflow for any large worldspace should start in the heightmap editor, but end using the landscape editor to make sure those key places have the right heights and shapes. | ||
--[[User:Vagrant0|Vagrant0]] 15:26, 2 August 2009 (EDT) | --[[User:Vagrant0|Vagrant0]] 15:26, 2 August 2009 (EDT) | ||
== See Also == | |||
*[[Heightmap_Editing]] More technical explanation. |