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Difference between revisions of "Category:Getting Started"
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==Getting started with modding== | ==Getting started with modding== | ||
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<h2 class="header">Featured</h2> | |||
'''Modding Terminology''' | |||
This article explains the fundamentals of how mods work. It is somewhat lengthy, and somewhat technical, but '''it is absolutely critical that a modder understands these concepts!''' Failure to understand the distinctions and explanations in this article can very easily turn a mod into a buggy mess. It is therefore highly recommended that you read this article in its entirety, and continue reading it until you understand it. | |||
Modding using the TESCS means creating and editing '''module''' files (i.e. esp and esm files). There are other ways to "mod" (create/edit resource -- mesh, texture, sound, speech -- files; edit ini and xml files, etc.), but here we'll just be talking about module file editing. | |||
Module files are collections of '''records'''. Different types of records define different types of things... | |||
<div style="float:right;">[[Modding Terminology|Read more...]]</div> | |||
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If you are new to the Oblivion Construction Set, you should probably read the following sections first: | If you are new to the Oblivion Construction Set, you should probably read the following sections first: | ||
# [[Oblivion_Mods_FAQ|Oblivion Mods FAQ]] | # [[Oblivion_Mods_FAQ|Oblivion Mods FAQ]] | ||
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# [[:Category:Basic_Landscaping_Tutorial|Basic Landscaping Tutorial]] | # [[:Category:Basic_Landscaping_Tutorial|Basic Landscaping Tutorial]] | ||
# [[Basic_NPC_Creation_Tutorial|Basic NPC Creation Tutorial]] | # [[Basic_NPC_Creation_Tutorial|Basic NPC Creation Tutorial]] | ||
# [[:Category:Troubleshooting| Troubleshooting]] | # [[:Category:Troubleshooting|Troubleshooting]] | ||
The [[:Category:Glossary| glossary]] provides definitions on commonly used terms. | The [[:Category:Glossary| glossary]] provides definitions on commonly used terms. | ||
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==Expanding your knowledge== | ==Expanding your knowledge== |