Difference between revisions of "Category:Getting Started"

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==Getting started with modding==
==Getting started with modding==
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<h2 class="header">Featured</h2>
'''Modding Terminology'''
This article explains the fundamentals of how mods work. It is somewhat lengthy, and somewhat technical, but '''it is absolutely critical that a modder understands these concepts!''' Failure to understand the distinctions and explanations in this article can very easily turn a mod into a buggy mess. It is therefore highly recommended that you read this article in its entirety, and continue reading it until you understand it.
Modding using the TESCS means creating and editing '''module''' files (i.e. esp and esm files). There are other ways to "mod" (create/edit resource -- mesh, texture, sound, speech -- files; edit ini and xml files, etc.), but here we'll just be talking about module file editing.
Module files are collections of '''records'''. Different types of records define different types of things...
<div style="float:right;">[[Modding Terminology|Read more...]]</div>
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If you are new to the Oblivion Construction Set, you should probably read the following sections first:
If you are new to the Oblivion Construction Set, you should probably read the following sections first:
# [[Oblivion_Mods_FAQ|Oblivion Mods FAQ]]
# [[Oblivion_Mods_FAQ|Oblivion Mods FAQ]]
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# [[:Category:Basic_Landscaping_Tutorial|Basic Landscaping Tutorial]]
# [[:Category:Basic_Landscaping_Tutorial|Basic Landscaping Tutorial]]
# [[Basic_NPC_Creation_Tutorial|Basic NPC Creation Tutorial]]
# [[Basic_NPC_Creation_Tutorial|Basic NPC Creation Tutorial]]
# [[:Category:Troubleshooting| Troubleshooting]]
# [[:Category:Troubleshooting|Troubleshooting]]


The [[:Category:Glossary| glossary]] provides definitions on commonly used terms.
The [[:Category:Glossary| glossary]] provides definitions on commonly used terms.
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==Expanding your knowledge==
==Expanding your knowledge==