Difference between revisions of "How To Create Texture Replacers"

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imported>Qazaaq
imported>Darkness X
 
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{{Tools|req0=[http://www.7-zip.org 7-Zip]|req1=[[BSA Unpackers]]|req2=[http://www.tesnexus.com/downloads/file.php?id=8698 DDS Converter 2]|req3=[[Oblivion Mod Manager]]|req4=a graphics editor}}
==Overview==
==Overview==
This process basically involves taking existing DDS textures, editing them, and then posting them on the net (without an .esp plugin).  Because this is replacing existing vanilla Oblivion textures, you will need to recommend an Archive Invalidation technique to the end-users of your mod.  To help facilitate this, we will create an OMOD-Ready archive of our mod.
This process basically involves taking existing DDS textures, editing them, and then posting them on the net (without an .esp plugin).  Because this is replacing existing vanilla Oblivion textures, you will need to recommend an Archive Invalidation technique to the end-users of your mod.  To help facilitate this, we will create an OMOD-Ready archive of our mod.
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