Difference between revisions of "How to use custom resources"

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107 bytes removed ,  14:32, 5 July 2010
seemed condescending, and not "manual style"
imported>Khettienna
imported>JT
(seemed condescending, and not "manual style")
 
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==Get your resources in order==
==Get your resources in order==
If you are using a modders' resource, you will need to download and install [[NifSkope]]. It's free. Do that first, then come back here. I'll wait.
If you are using a modders' resource, you will need to download and install [[NifSkope]]. It's free. NifSkope is a utility that edits [[NIF file]]s, the 3-d models (we usually call them [[:Category:Meshes|meshes]]) used in the Oblivion game world. Modders' resources often contain new meshes, and if you're looking to add new objects to your mod, you need to know the basics of getting them into the game.
 
Now that you have NifSkope installed, you need to know why. NifSkope is a utility that edits [[NIF file]]s, the 3-d models (we usually call them [[:Category:Meshes|meshes]]) used in the Oblivion game world. Modders' resources often contain new meshes, and if you're looking to add new objects to your mod, you need to know the basics of getting them into the game.


Before you do anything else, make some folders to stay organized. Under ~Oblivion\Data, create the following, adapting for your name and mod name:
Before you do anything else, make some folders to stay organized. Under ~Oblivion\Data, create the following, adapting for your name and mod name:
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